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Star Citizen V3.0.0ao PTU.691578

Data wydania: 2017.12.19


Focus Feature Updates

General

  • Moved free look and spacebrake away from left-alt prevent accidental game closing, Z is now default free look and caps-lock default spacebrake.

Universe

  • Added Interdiction and Environmental Missions: There’s now a chance to be interdicted during quantum travel. Players will also find random encounters scattered throughout the verse.
  • Added law explanation journal entry aand starmap journaal entry to be given to the plaayer when they first spawn into Stanton.
  • Various VFX polish to atmospheric entry and traversal effects.
  • Added improved 3D markers.

Missions

  • Escort missions will now fail if the player obtains a wanted level or shoots at the escort, bonus pay will update silently.
  • Reduced the probability of enemies spawning at derelicts.

Ships and Vehicles

  • RTT screen set-up for engineering and turret MFDs on the Vanguard and the Retaliator.

Bug Fixes

  • Players should no longer be able to get trapped in some ships by crouching inside the canopy.
  • 3d radar contacts should no longer be offset in the Hornet series ships.
  • Fixed an issue where players wouldn’t see logout prompts when the ship was powered off.
  • Fixed ghosting on visor own/target holograms.
  • The loadout screen for Star Marine should no longer be blacked out.
  • Escort missions should now exclude players with a wanted level over two.
  • Hardpoint adjustments to ensure components are interchangeable for the following ships: Retaliator, Buccaneer, Cutlass, Aurora, Caterpillar, Prospector, Gladiator, Nox Khartu-Al, and Avenger.
  • Automated turrets should no longer continue to shoot at a destroyed ship.
  • Fixed numerous issues with clipping and force exits during Mustang series entry/exit.
  • The small elevator on the Constellation Aquila should now operate as expected.
  • Missiles on the Glaive/Scythe should no longer be able to be removed without the ability to replace.
  • The camera should no longer enter the wall when accessing the engineering station on the Caterpillar while in 3rd person view.
  • Ships should no longer be shown on the ASOP list at outposts where they can no longer be spawned.
  • Expanded the green zone at ArcCorp Mining Area 141 on Daymar to encompass the entire outpost as intended.
  • Fixed an issue where the objective would not display the location on the MobiGlas for some missions.
  • Illegal collection/delivery missions should now consistently spawn cargo.
  • Cargo capacity should now be visible on the ASOP terminal when a ship is highlighted.
  • The refueling audio should no longer play in a loop if the player leaves before the process finishes.
  • 1 SCU waste boxes should now appear properly.
  • Added missing ship armor for the Cutlass, Dragonfly, 85x, and Herald.
  • Adjusted ATC properties due to illegal spawning and added more locations to send players to if ATC parks their ship while the player is still inside.
  • The visor should no longer lag slightly behind player motion.
  • Quantum drives should now be interchangeable on the VMA.
  • Changed the cargo ramp interaction highlight to the button rather than the entire ramp of the Starfarer.
  • The combat visor should no longer be set into opaque boxes.
  • The ASOP terminals at outposts should now allow players to spawn ground vehicles.
  • You should no longer lose your radar when swapping between Navmap Scale and Radar Scale on the 3D radar.
  • The “Go to my location” button should now work on the 3D radar.
  • The 3D radar should now properly power off with the ship.

Technical

  • Arena Commander exit crash fix.
  • Server crash fix.
  • Various other crash fixes.

 

Non-Focus Feature Updates

N/A

 

Known Issues

  • Content missing key elements:
  • User Interface
  • Insurance and Persistence
  • Internal Ship Docking
  • Comm System

 

Bugs, issues, and work arounds (W/A)

  • Items and ships placed in hangars are not persisting between sessions.
  • Repaired wings don’t always restore weapons.

 

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