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  1. [ Music ] Announcer: Good evening, everybody. Get ready for your week to peak because it’s time for Something Every Tuesday with your host, Esen Landari! [ Applause ] Thank you! Thank you. Hey, everyone, so glad you could join us. We’ve got such an incredible show for you tonight, you’re not gonna want to miss a moment of it. And while we’re talking about missing out, you hear about this poor guy in Lyre? Did you hear about this? [ Scattered Laughter ] Well, last week a Caterpillar crew landed in Lyre for a little R&R and one of the crew members went to the bathroom on the ship and got locked inside. No big deal, right? Well, turns out this guy wasn’t wearing his mobi, so, yeah, all he could do was bang on the door. I guess they make the doors pretty solid because no one heard him. Poor guy spent the entire weekend locked in that cramped bathroom. How crazy is that? I mean, at least he had somewhere to sit, right? [ Laughter ] His crewmates only realized what had happened when they got back to the ship and needed what everyone does after vacationing in Lyre; to use the bathroom and take a cold shower. [ Laughter ] In the crew’s defense, they thought the guy had ditched them to party on his own. How hard does this guy party if no one was concerned that he vanished the second they landed? There’s really only one word to describe someone known to hit it that hard — ‘Cassian.’ [ Laughter ] Speaking of Ellroy Cass, everyone’s favorite celebrity shipwreck is in rehab again. Talk about contender for least surprising headline of the year. He’s reportedly battling an addiction to Flow. Sources claim that prior to rehab Cass hadn’t slept in days and was obsessed with landscaping his backyard so it “felt like the beach.” Which is a nice idea, right? Except that his mansion is in the forest. That’s some pure, uncut Cass, right there. Some of you might recall that Maurice Vano, the man who tried to kill Imperator Costigan, was also addicted to Flow. Supposedly, when Cass’s friends found out he was using the new drug, they began to worry he might be driven to do something similar. Though in Cass’s case, the only thing he was looking to assassinate was his own career. [ Laughter ] It’s great that he’s trying to get help, though. Seriously. Addiction is tough no matter who you are. Of course it’s a little less tough when your rehab center looks like this. Here are some pictures we found of the Tresman Gardens Rehabilitation Center. [ Hoots and Hollers ] Nice, right? Those sexy, muscled people wearing the skimpy swimsuits? Those are the certified hydromassage healers. Quick show of hands, how many of you are thinking about getting addicted to something now? [ Laughter ] Like I said earlier, you do not want to go anywhere. We’ve got a very, very special show tonight because our first guest is the very definition of a hero. His courageous actions saved the lives of 21 fellow Navy crew members on Virgil I. Here to tell us his absolutely incredible story is Lt. Davante Lee. [ Applause ] Get comfortable and stay awhile. You deserve it. Lt. Davante Lee: Thanks. Yeah, wow, it’s kinda overwhelming to be here right now. The studio lights are bright, aren’t they? Lt. Davante Lee: ‘Blinding’ is more like it. Feels like I’m in a staring contest with a Bengal. [ Laughter ] First off, I just want to say on behalf of everyone here and watching on spectrum, thank you for your service. [ Applause ] Your story is absolutely incredible. There’s really no other way to describe it. So let’s set the stage: your fleet came under attack in the Virgil System, right? Near Virgil I. Lt. Davante Lee: As part of the rearguard, yeah. And where were you when the ambush happened? Lt. Davante Lee: Ah, ferrying supplies to the Montgomery. One second this big, beautiful Polaris is sitting before me and the next the ship’s in flames and spiralling down toward Virgil I. That sector had been quiet for ages, too. Then outta nowhere, they hit us, hard, and the worse thing possible happens. Honestly, when the Vanduul fighters showed up and the Mont went down, I had to take a moment to ask myself if I was in a simpod or not. Nothing felt real. But you weren’t in a simpod, were you? Lt. Davante Lee: No, definitely not. I was in an Argo MPUV. [ Gasps ] The ideal ship for going toe-to-toe with the Vanduul, right? Lt. Davante Lee: Well, it doesn’t have a single weapon, but it does have something else going for it — a ton of cargo room. I knew I’d never survive a tussle, but I could shuttle folks to safety. So, the second I saw the Mont break atmo above Virgil I, I decided to follow it. I had a hell of a time finding them, especially since the ship’s comms were down. From what I heard Virgil I’s atmo didn’t make that search any easier. Not with that swirling poisonous ash killing all visibility. Lt. Davante Lee: That’s for sure, but it also probably saved my life. This interview is brought to you by ‘poisonous ash,’ seriously, it could save your life. [ Laughter ] So, you locate the Montgomery somewhere in this crazy ash storm, and then what? Lt. Davante Lee: Lieutenant Yu was on the sticks at the time. Considering the state of the corvette, she did an incredible job controlling the crash, so it landed in a perfect spot. The ’duul found the crash pretty soon after I showed up. They started strafing the Mont to keep us occupied while landing dropships all around us. It was … I’m not sure how to describe it. I mean, it was absolute chaos. No one could really see anything, except for their shots zipping through the ash like blurs of light … and you knew the ’duul were getting closer every second. You just didn’t know from where. Somehow, the Mont’s crew all rallied together and established a perimeter. One of the turrets had survived the crash, so they were doing the best they could with that. Gave me enough cover to touch down. Thinking back now, I actually don’t remember a lot of it. With all the adrenaline and everything, my brain just sorta went on autopilot. Everything I did was more instinct than anything else. And what did that instinct having you doing? Lt. Davante Lee: I, ummm, unloaded the Argo as fast as possible and started loading up the Mont’s crew, injured ones first. I took off that first time without even checking the scans. I just lifted her off the ground, picked a direction and got the hell outta there. And how many times did you do that? Lt. Davante Lee: It took three more trips to get everyone. [ Loud, Sustained Applause ] Lt. Davante Lee: Thank you, but really it was the ash storm and the incredible people on the ground holding back the Vanduul that let me get so many of the crew out of there. That’s just incredible. Where’d you even take the people you rescued? Another part of the planet? Lt. Davante Lee: Nah, you don’t really want to hang out in that poisonous atmo if you can help it. Found a safe spot for them on the nearest moon. Dropped them there and then went back for the rest. It’s a miracle they held ’em off that long. I can’t even imagine what that must have been like. I have to keep reminding myself that it’s a true story. It sounds like something straight out of a movie. Which, if they do end up making a movie out of this, I know the perfect actor to play you as soon as he is back out of rehab. [ Laughter ] So, what’s next for you, Lieutenant? Lt. Davante Lee: Well, I’ve got a few more of these to do. I believe we were lucky enough to grab you first, right? Lt. Davante Lee: Yup, first one. It is that obvious? Seriously, you’ve done a great job, hasn’t he, folks? [ Loud Applause ] Lt. Davante Lee: Thanks. I really, truly appreciate the support, but it’s the men and women currently serving on the Vanduul front that are the true heroes. It’s important that the people of the Empire remember to support the cause any way they can. You sure you haven’t done one of these before? Lt. Davante Lee: Positive. Well, I’ve got a feeling there’ll be plenty more in your future. We need to take a quick break. Can you stick around for a bit longer? Lt. Davante Lee: I think so, yeah. Well, clear your schedule, ’cause I’ve got like a bazillion more questions for you. Plus, we’d love for you to play a round of our game ‘Spin Cycle.’ You up for it? Lt. Davante Lee: Sure, let’s do it. That and more when Something Every Tuesday returns after the break. Przeczytaj całość
  2. Greetings Citizens Greetings Citizens, With Gamescom behind us, the team is hyper-focused on the fixes necessary to get Alpha 3.0 to the Evocati and the PTU. You can catch up on how the team is doing by visiting our Production Schedule which was updated last Friday. With that, let’s take a look at this week. It was Labor Day yesterday, and the LA and ATX teams took a much-needed holiday to spend with their friends and family. However, that didn’t stop us from releasing another episode of Citizens of the Stars. In this episode, Cheyne Hessler answers a round of Quantum Questions and Dastro digs into the details of making his giant Big Benny’s costume. Wednesday brings us a new Loremaker’s Guide to the Galaxy. This week’s system is shrouded in government secrecy and political controversy. Can you guess which system the UEE is using for a top-secret project? Find out tomorrow. Thursday of course is Around the Verse day, where you’ll always find the latest in Star Citizen development news. This week is our continuing update on the Burndown to 3.0, as well as an enduring look into the stamina system. Finally, we’re capping off the week with Happy Hour Community! Ben Lesnick is joined by Jared Huckaby, Tyler Witkin and myself to sit down with the community and talk about Star Citizen. That’s all for this week, we’ll see you in the ‘Verse! Tyler Nolin Community Manager The Weekly Community Content Schedule MONDAY, SEPTEMBER 4TH, 2017 Citizens of the Stars (https://www.youtube.com/user/RobertsSpaceInd/) TUESDAY, SEPTEMBER 5TH, 2017 Weekly Lore Post (https://robertsspaceindustries.com/comm-link/spectrum-dispatch) WEDNESDAY, SEPTEMBER 6TH, 2017 Loremaker’s Guide to the Galaxy (https://www.youtube.com/user/RobertsSpaceInd/) THURSDAY, SEPTEMBER 7TH, 2017 Around the Verse + Burndown (https://www.youtube.com/user/RobertsSpaceInd/) Vault Update FRIDAY, SEPTEMBER 8TH, 2017 Happy Hour: Community (https://www.twitch.tv/starcitizen) Community Spotlight: September 5th, 2017 We are constantly amazed by the contributions made by the Star Citizen community. Whether it’s fan art, a cinematic, a YouTube guide, or even a 3D print of your favorite ship, we love it all! Don’t forget to submit your content to our Community Hub for a chance at seeing it here! 600i Wallpaper eXpG_RapidDarkVenon has taken a selfie with his 600i and turned into into a wallpaper! Community Hub post here Astora Wide News Magazine Zephyr, along with his org Astora have created a lore based magazine focused on the organization, as well as informational articles regarding new ships, interviews and dangerous engagements. Community Hub post here Przeczytaj całość
  3. Welcome to Citizens of the Stars, our new weekly program exclusively about you, the Star Citizen Community. Whether through bug reports on the issue council, feedback on the forums, or the creation of content inspired by the game, Star Citizen is only possible because of the community. Citizens of the Stars not only highlights these contributions, but also puts a dev in the hotseat for a round of Quantum Questions, which addresses some fun facts about the dev and game. In this episode, Cheyne Hessler answers a round of Quantum Questions, Dastro digs into the details of making his giant Big Benny’s costume, and we celebrate all the recent Bar Citizens. Remember, many of the questions used are taken from our Star Citizen Subscribers in this thread here. Don’t forget to add yours for inclusion in future episodes, vote for the ones you want to see answered, and remember to keep them short and concise if you want your best chance of having them answered in under two minutes. The links for this week’s content are below: CITIZEN SPOTLIGHT Dastro and his Big Bennys Cosplay MVP: Gamescom Weekend World Wide Bar Citizens by Jorunn Przeczytaj całość
  4. Xi'an Khartu-Al Subscriber Sale! Greetings Subscribers! You’ve spent the past month test flying the Khartu-Al and now you have a chance to purchase one of the most unique ships in the Star Citizen universe. If you’re a current subscriber, or become one during this weekend sale, you’ll have the opportunity to purchase the Scout through Monday, September 4th. Interested in learning about our Subscriber Program? More information can be found here! Visit the Khartu-Al Przeczytaj całość
  5. Sandi Gardiner and Steve Bender host this week’s episode, which features another installment of “Burndown” and an exclusive look behind the scenes at Gamescom. And for info on becoming a subscriber, go to: https://robertsspaceindustries.com/pledge/subscriptions Przeczytaj całość
  6. Q&A: Origin 600i Greetings Citizens! Since the introduction of the Hull Series back in April 2015, every new concept ship reveal has had an accompanying Q&A post, where we spend a couple days collecting questions from you, pass those on to the relevant ship designer, and provide you the best answers we have available at that time. With the recent addition of Spectrum, we can now allow you to add your vote to the questions you most want to see answered. The questions included below are a combination of those that received the most votes, similar questions that were merged into a single instance, and those we felt we could comfortably answer at this stage in the Origin 600i’s development. Now that the ship is concept complete, it will enter our development pipeline where many of the answers you see below will be fleshed out, and those missing will be determined and implemented. While it will still be some time before we see the Origin 600i in game, we hope you’re as excited as we are as the game expands with the further development of Origin ships in the Star Citizen universe. As always, a special thanks to Steve Turberfield, John Crewe, and Todd Papy for their help in answering your questions. Let’s get to it. -DL How are the 600i w/ Exploration Module capabilities compared to those of the Carrack or Aquila? The 600i exploration module features two manned scanning stations, a deployable ramp for an exploratory ground vehicle, an Origin-created Rover and SCU storage for any artifacts needing to be stored once discovered, so it is a solid option for explorers looking to purchase a stylish alternative to the Aquila, while the Carrack should provide a much longer term exploration base and facilities. Is the 600i w/ Exploration Module’s 36 SCU of cargo space when carrying the rover or when not carrying the rover? The figures are based on the ship cargo capacity while not including the Rover. The exploration module not only has the lift for the rover, but also space for the additional SCUs. Will there be more modules and if so, which can we expect? No further modules are currently in the pipeline, but the beauty of a modular ship means that nothing is off the table in terms of expanding the 600i’s options down the line. Why are there no Point Defense Systems similar to other high-end luxury ships like the Phoenix and 890 Jump? The 600i features 2x remote turrets, so in the instance that the ship is fully crewed, and your gunners are up to it, they will be able to ensure your ship stays protected from threats. If required, you can equip them to be set up with an AI module, which you can choose to leave enabled. Can the Touring and Explorer modules be swapped in and out of a single 600i? That is indeed the eventual plan, yes. Modules will be purchasable separately and will be swappable in game after that functionality exists. The 600i is a supremely expensive ship for its size and role, especially against the larger Carrack and cheaper Constellation. Why is this? What benefits are worth the increased expense? We are building a universe, and part of that means we can consider aspects that a standard game does not, such as value and desirability. When we look at vehicles in the real world, its apparent that more functionality does not always mean something is more expensive, and vice versa. In the Star Citizen universe, a sleek, luxury ship created by Origin will bring certain connotations with it, in the same way most people would find a sports coupé more desirable than a family sedan, despite the fact it has less seats and cup-holders. How does the range of the 600i compare to the other exploration ships? As stated above, the extra scanning stations and rover storage mean the 600i is a fully capable exploration ship with that module in that size range. The Carrack should provide more robust and longer term exploration option. Can the 600i be flown effectively solo? The 600i is, fundamentally, a multi-crew ship. However, for its size is probably one of the most solo-friendly ships out of the box. By utilizing unmanned remote turrets and capable shields, a skilled pilot should be able to effectively pilot the 600i solo in most regards. The Origin Rover is listed as a separate item in the standalone versions of the 600i Explorer but is the rover also going to be included if you upgrade (CCU) another ship to a 600i Explorer? Yes, upgrading to the 600i Explorer Edition will indeed grant you an included Rover. What agility can we expect from this ship versus the Constellations considering that the 600i has more than twice the mass of RSI’s ship? This is especially important since the 600i comes with fixed guns and no gimbals. Whilst the 600i may be faster than the Constellation in a straight line (more on Thruster ratings in a later answer) it will suffer in its maneuvering due its bulk and size. The fixed weapons that come default can be swapped out to gimbals like other ships. Will it have room enough to carry an 85x instead of the Origin-branded rover? Until the ship is fully built and implemented this is difficult to say with complete certainty, but the 85x has a much larger footprint than a Rover so we consider this unlikely to fit. While ships smaller than the Rover may technically “fit,” the lift is designed purely for a ground vehicle, so maneuvering a ship in there might prove risky in terms of causing damage to both vessels. How many beds, toilets and save seats for passengers does a 600i Touring have? The 600i bridge has 3 seats for the pilot and crew members. The exploration module gives you a further 2 seats for the manned scanning stations. There is a dedicated captain’s quarters and beds for the remaining crew members in their quarters. Exact number of toilets is still to be determined, but you can probably expect at least 2 in the crew washroom and one in the captains quarters. Can both the Origin X1 & Rover dock securely inside an Origin 600 at the same time? This should certainly be possible yes. The lift platform itself is the perfect fit for the Rover, but there is nothing to stop you storing the X1 in the cargo storage area of the exploration module. Bear in mind that if you choose to do this then it wont be a quickly accessible option and as such we’d recommend a Rover or X1, rather than both. How many missiles can the Origin 600i carry? In the brochure the 600i is stated to carry 16 S3 missiles yet the website states 4x S3 pylons with 16 missiles each (total of 64). Or was this just a misunderstanding and it can carry either 16xS3, 32xS2 or 64xS1 missiles? The perils of active development! To clarify, the 600i has 4 missile racks that can hold 4x S3 missiles each, giving a grand total of 16 S3 missiles for the ship. What parts of the ship change between the touring and exploration variants? Is it just the rear window section and rover bay area depicted in concept? The swappable module is in the core of the ship itself. The rear window is present on the standard 600i hull, and is a viewing gallery of sorts. The brochure states its faster than most ships of its size and it states it has 4 TR2 thrusters. How is that achieved, compared to the constellations TR5 thrusters (according to ship stats) and the way lower weight of the constellation class? This is a flaw of the current stats page and matrix, and will be remedied with the update coming online with the release of SC Alpha 3.0. The thrusters of both ships will most likely be in the same power band alongside updates to their mass. The current stats page does not support the internal design for a lot of items at present. Is the 600i Touring variant intended to be a money-maker in the realm of VIP passenger transport, similarly to the 890 Jump and Genesis Starliner? The 600i is not intended as such to be a commercial vehicle. Where the 890 Jump and the Starliner are the luxury private superyacht and commercial people carrier, the 600i is on the compact end of the private yacht scale. Why only 16 and 36 SCU for such a large ship? One of the unique selling points of the 600i is that it is a luxury ship. So the answer to this is really the same as to why you can fit more cargo in a minivan, than you could a Lamborghini; cargo storage practicality takes a back seat to aesthetic and comfort. Will the 600i Explorer have a medical area? The 600i does not have a medical area no, due to it not holding a huge crew, this would be a room that ended up potentially being used rarely. Why is the Series named different from the 300/800 Series? Explorer should be the 615p and not the 600i Exploration Module. The reason for this is that the 600i is modular, meaning that the swappable modules are what make the ship suit the desired role. Regardless of what module you have installed, the ship is a 600i. Przeczytaj całość
  7. On this episode, Mark Abent tackles a bug with the Cutlass that allows pilots to control the top turret. See what priorities need to be fixed so the turret stays exclusive to the gunner occupying it. Przeczytaj całość
  8. Cooler Quest Hey y’all, it’s Old Jegger, finally back with another look at life Far From Home. It’s been a minute since I’ve sat back, collected my thoughts and sent them across the black, so I appreciate all those who reached out in my absence, wondering if I was all right, but it’s not me everyone should’ve been worried about — it’s Shana. It all started about two weeks back. I awoke from a dead sleep just drenched in sweat. Now, I have a habit of running hot. Don’t even keep a blanket on my bunk ’cause it’s more likely to be kicked to the floor than used to cover me, so in my half-asleep haze, I didn’t noticed the issue was with Shana, not me. Nope, instead I rolled right over and got myself a bit more shuteye. I really should’ve known something was wrong right then and there. Usually, I’m out like a light from the second my head hits the pillow until the sound of my alarm. Some say it’s a gift, but that kinda sleep has it drawbacks when living all by your lonesome. This one time, Shana drifted into Taranis’ outer asteroid belt while I slept through every single warning she set off. Luckily, I woke up before an asteroid ripped through Shana’s hull and vented me in my boxers. I tweaked her alarms settings to extremely loud after that to ensure I’d never sleep through an emergency again; at least, that’s what I thought. Waking up in the middle of the night this time, I didn’t hear any alarms or warnings. When I finally stirred a few hours later, it was so hot inside the ship I thought we’d drifted off course and ended up in a thermal bloom or something. That wasn’t the case though. Turns out the cooler had fried a few coils. It was working just enough to keep essential systems online. Plus, it was seeping a signature strong enough to be spotted through a jump point. I spent a few hours working on it, but could only get it back to 50% operational. I’d noticed the thing had been a bit inconsistent of late, but I didn’t expect it to completely break down. I’ve owned the thing for so long, and easily fixed any issues with it, I never expected something like this to happen. Guess I kinda grew complacent. That’s just how good this cooler was though, I never really had to worry about it … until now. Doubt this will come as a shock to anyone, but I’m a bit particular about what components get the honor of gracing Shana. Get the right components tuned together and the ’32 Lancers purr prettier than any ship I’ve ever been on. That’s why the second I realized that I’d need a new cooler, I knew it’d be an adventure to find one, because there was only one good enough for Shana — a 2927 J-Span Cryo-Star. Collectors covet the ’27 because it celebrated the company’s centennial. As their top of the line cooler, J-Span went all out and gave the Cryo-Star a stunning custom paint job. I tell you, it still catches the eye to this day. Collectors love it because it looks special, but I love it because of a few small tweaks the designers made to the way everything’s laid out. It makes ’em a heck of a lot easier to fix and modify. That’s part of the reason I had my old one for so long. Anyways, I was in Ellis at the time, and I knew we needed to set down to give Shana a break while I figured out where to find a new one. The closest station happened to be a Rest & Relax. We landed and I wandered inside to snag some essentials and ask around about decent component dealers. Normally, I’d pass by an R&R if I had the choice. Don’t get me wrong, R&R’s are fine. They’re the kind of spot that describes itself as ‘clean and safe facilities,’ but that also makes ’em a bit bland in my book. You get exactly what you expect — franchise shops hawking the same goods in every corner of the universe. If that’s what you need, then the Rest & Relax is great. But if you’re like me, and need a special component or are just looking for some local flavor, then I recommend looking for an independent rest stop. They’re not as pretty on the eyes, or even as safe (if I’m being honest), but every once in a while you find something special and unexpected gathering dust on a store shelf. Unexpected discoveries don’t happen when some megacorp is managing the inventory from a distance. Anyways, as I wandered the R&R, I ventured into the station’s Hardpoint Guys. The clerk noticed me looking at the coolers and immediately kicked off his sales pitch for the most expensive one. I listened to him ramble about Whitley’s Guide ratings and peer reviews for a few before explaining that only a ’27 Cryo-Star would do. He started jawing about how he disagreed with my assessment, but I stopped him dead. Went into my own rant about why the coolers he was hawking were inferior. Well, I guess my explanation came off a bit harsh, because I was asked to leave the store. Wouldn’t have been the first time I left my manners in my ship. Hate to admit it, but that happens every so often after an extended period alone in the drift. Turns out, all that raving caught the attention of someone in the store. She flagged me down as I left, introduced herself as Stacy and said she might be able to help. At first it felt like a setup, but the more I talked to her, the more I recognized a fellow drifter. I could tell she hadn’t really spoken to anyone in a while, but the second we started jawing about ships, it was hard to get her to stop. Stacy and I talked for a few hours over some Gino’s Hot Bird and she eventually trusted me enough to pass along coordinates to a ship scrapyard that she’d visited over the years. She claimed it was filled with old parts and components just waiting to be salvaged. If there was a ’27 Cryo-Star anywhere within a few jumps of Ellis, it’d be there. But there was one big catch — it was in Nexus. Normally, Nexus is on my no-go list. I know, I know, it’s technically a UEE system, but that still don’t make it completely safe. That just means, if I run into another ship, there’s a good chance it’s either an outlaw up to no good or a trigger happy officer of the law, who’s gonna take one look at Shana and assume I’m smuggling something. Either scenario doesn’t sound like a lot of fun in my book. That’s why I avoid the system. Still, the chance to salvage a ’27 instead of spending a fortune on one was as good a reason as any to bend my rules. So I hustled back to Shana, got her humming as best I could under the conditions and headed for Nexus. Gotta say, this was the most nerve-racking journey I’d been on in years. With the cooler operating at half-efficiency, I had to manage my systems carefully so my bum cooler didn’t tip Shana’s signature and draw too much attention. I even had to shut her down a few times when ships got a bit too close for comfort. As I approached the coordinates on Lago, a massive ship scrapyard appeared. My heart fluttered a bit. If it wasn’t in the middle of disputed outlaw territory, I could spend weeks searching through all the wrecked hulls scattered below. I set down nearby and headed on in. Suddenly, the prospect of finding one specific cooler became real. This search was going to be both exciting and daunting. Stacy had given me a number of pointers about the place. First one being to find the folks that lived there and pay them a flat fee to scrounge around. That gave you the right to salvage as much as you could before sunset. If you didn’t pay the fee and they found you, well, I guess they make you pay one way or another. After stopping by this small underground shelter and paying my entrance fee to a no-nonsense figure bundled tight in layers to protect from the harsh winds, I moved as quick as these old bones let me through the tangled mess of derelicts. Stepping into each half-destroyed ship had me on edge over what or who might be inside. In the distance, gunfire echoed. Stacy had warned me that outlaws sometimes use the location to hide from each other or law enforcement. I searched and searched, and as the sun started to set, I grew anxious. I still hadn’t found my cooler. I debated giving the folks that ran the place some extra creds and working through the night, but eventually decided against it. Heck, I even eyeballed a rusty BlastChill for a couple minutes debating if I should just be happy with whatever at that point since walking around a dark scrap yard with only a flashlight was more dangerous than smart. In the end, I figured it would be best to just try again the next day. As I doubled back to Shana, I noticed another ’32 Lancer. Now, I’m the type of guy who believes fate is what you make it, but even I took it as a sign. I crawled into the ship and started stripping all the original components. I got so caught up that it took me forever to realize this ship also had a ’27 Cryo-Star cooler. I grabbed it, and everything else I could carry, and then hustled back to Shana. Even contemplated going back for more but decided not to press my luck. Instead, I got out of there and landed in Reis, probably the only truly safe place on the entire planet. It’s cramped, but the folks were nice enough. I rented a hangar and spent the next few days installing everything I snagged. By the time I left the system, Shana was running better than ever. Funny, as I sit here recounting this tale to y’all, I just had a strange realization. Shana may be the only thing in the ’verse that I’d risk my life for. I’m not sure if that’s — ( extremely loud beeping ) Damn, how long have I been rambling? I best go take care of this drop before the client gets snippy. Didn’t even get the chance to tell you guys about how I’ve started making my own yogurt with really nothing more than a thermos. Guess that’ll have to wait until next time. Until then, I’m Old Jegger and I’ll be seeing you somewhere Far From Home. Przeczytaj całość
  9. Greetings Citizens Greetings Citizens, First off, thank you so much to everyone who came out and showed their support during Gamescom! We had a blast interacting with many of you at the various events throughout the week and could not be more grateful to have such an epic community. If you missed any of the big reveals, make sure to head over to our YouTube channel to catch all of the action! Now that Gamescom 2017 is behind us, we’re continuing to focus on getting Star Citizen Alpha 3.0 out the door and into your hands. With that, let’s take a look at this week. Due to all of the Gamescom festivities/travel, we won’t be airing an episode of Citizens of the Stars this week, but we’ll have it back in rotation starting next Monday. On Tuesday, the Lore Team will be releasing their weekly lore post here. If you’re interested in learning more about the background and history that make up the Star Citizen universe, these are made for you! On Wednesday, swatter in hand, Mark Abent returns to squish another bug in an all new episode of Bugsmashers! Thursday will bring my personal favorite show of the week: Around the Verse! Like previous weeks, this will include an updated segment of Burndown, so make sure to tune in! And if Around the Verse was not enough for Thursday, we’ll also be releasing the 600i Q&A packed with with answers to the questions you asked here. That’s all for this week, we’ll see you in the ‘Verse! Tyler “Zyloh” Witkin Lead Community Manager The Weekly Community Content Schedule TUESDAY, AUGUST 29TH, 2017 Weekly Lore Post (https://robertsspaceindustries.com/comm-link/spectrum-dispatch) WEDNESDAY, AUGUST 30TH, 2017 Bugsmashers! (https://www.youtube.com/user/RobertsSpaceInd/) THURSDAY, AUGUST 31ST, 2017 Around the Verse + Burndown (https://www.youtube.com/user/RobertsSpaceInd/) Origin Jumpworks 600i Q&A Vault Update Community Spotlight: August 28th, 2017 We are constantly amazed by the contributions made by the Star Citizen community. Whether it’s fan art, a cinematic, a YouTube guide, or even a 3D print of your favorite ship, we love it all! Don’t forget to submit your content to our Community Hub for a chance at seeing it here! Behring 3D Print by Alcatraz Skywalker Alcatraz Skywalker has 3D printed the Behring HP211 with incredible attention to detail! Well done! Community Hub post here Big Bennys 2.0 Cosplay by Dastro Unless you have been living under a rock, then you know all about Dastro and his Big Bennys cosplay. Well, Dastro returned to this year’s Gamescom with an all new and upgraded suit! Community Hub post here Przeczytaj całość
  10. Greetings Citizens! We’re very excited to announce a new partnership with Faceware Technologies, the leading provider of markerless 3D facial motion capture solutions! Together, we’ve utilized Faceware’s LiveSDK to build what we’re calling Face Over Internet Protocol, or FOIP, which has allowed us to start working on new features that will change the online gaming experience: Real-time player-driven facial animation, hardware-less head tracking, and 3D audio positioning. FOIP Features With Faceware’s upcoming motion sensor, you’ll be able to have all of your facial animations scanned, analyzed, and instantly streamed at 60fps right onto your character’s face within the ‘Verse. Alternatively, you can use your system’s built-in webcam (quality of the facial detection may very by model). Using your microphone or other audio input device, we’ll be able to capture your voice and broadcast it from the point in 3D space where your character is located. We’ve further modified the tech so that we can also utilize Faceware to track the direction and movement of your head and eyes. This will allow you to freely look around your cockpit without any additional hardware or peripherals. Before now, players were limited to text and voice communications with each other, often through third party platforms. With Faceware and FOIP, we can now represent the full range of human emotions, all in real-time, and all within the Star Citizen ecosystem! Our Technical Director of Content Sean Tracy has given an overview and demonstration of Faceware and FOIP technology, so come check it out now! Przeczytaj całość
  11. 600 i Adventure Starts Here t o u r i n g e x p l o r a t i o n Style A New Standard of Design Rugged Design Origin has built a legacy developing the finest in luxury spacecraft, that doesn't mean our ships can't get down and dirty. The 600i's Explorer module is designed to handle the unexpected. Visual Poetry Origin engineers took inspiration from architects, industrial designers, visual artists, even musicians to find the perfect balance of form and function. To build comfort, luxury and innovation in one package. Bold, elegant lines seduce the senses. For those looking to redefine experience, look no further. Sophistication The New Standard of Excellence Extended Comfort Built for adventure, by adventurers. Origin interviewed noted explorers to learn what features were lacking in other exploration ships, so spending months on the drift wouldn't feel like it. Space Awaits Navigate through the universe with confidence thanks to the 600i's uniquely molded single-piece cockpit canopy. Providing an unparalleld field of view, you will be able to see as much as you're being seen. The 600i's robust engines and thrusters provide more speed than other ships of its class. Innovation Cutting Edge Engineering A comprehensive weapons package provides the confidence you need to get you where you're going. Your Journey Starts Here The 600i's Exploration module features a complete set of tools to help chart your course through the universe from the brand names you've come to depend on. Life Amplified Take comfort to a new level. The 600i's Touring module provides a lounge area featuring all the amenities to keep you and your guests entertained for those long flights. Details Get More Information on the Origin Jumpworks 600i Download the brochure or Open the brochure Click To Read STANDALONE SHIPS SHIP PACKS About The Concept Sale The 600i is being offered for the first time as a limited concept sale. This means that the ship design meets our specifications, but it is not yet ready to display in your Hangar or to fight in Star Citizen. The sale includes Lifetime Insurance on the ship hull and a pair of decorative items for your Hangar. A future patch will add a 600i poster and then once the in-game model is finished you will also be given an in-game 600i mini ship model! In the future, the ship price will increase and the offer will not include Life Time Insurance or these extras. If you’d like to add one to your fleet, they’re available in the pledge store until September 4th, 2017. You can also view a detail of the 600i in the Holo Viewer in the Tech Overview of the ship page, and be sure to enjoy the Origin 600i brochure. As with every Concept Sale, we will also be doing a Q&A post. There will be a forum thread on Spectrum to take your questions. Make sure to vote for the questions you most want to see answered and we will be posting the dev’s responses next week. Look for the Comm-Link Schedule next week to find out when that post will go up! SHIP NAME RESERVATION As a special incentive, all 600i bought through the Warbond package will be able to reserve a custom name for their ship that is unique across the 600i chassis. Certain restrictions apply: this name must be a 32-ascii character limit with no consecutive spaces or dashes allowed. CIG reserves the right to deny names that violate code of conduct. To name you ship, simply visit your hangar after purchase and view your 600i for naming options. To find out more about the name reservation visit our spectrum thread here. What is a War Bond ship? War Bond ships and packages are a way to directly support Star Citizen’s continued development. Ships labeled War Bond are available at a discount, which is possible because they can not be purchased with store credit from melted items. Standard versions of these ships without the War Bond discount are typically offered for purchase using store credits at the same time a concept sale page goes live. Disclaimer Remember: we are offering this pledge ship to help fund Star Citizen’s development. The funding generated by sales such as this is what allows us to include deeper, non-combat oriented features in the Star Citizen world. All ships will be available for in-game credits in the final universe, and they are not required to start the game. The goal is to make additional ships available that give players a different experience rather than a particular advantage when the final persistent universe launches. Przeczytaj całość
  12. 600 i Adventure Starts Here t o u r i n g e x p l o r a t i o n Style A New Standard of Design Rugged Design Origin has built a legacy developing the finest in luxury spacecraft, that doesn't mean our ships can't get down and dirty. The 600i's Explorer module is designed to handle the unexpected. Visual Poetry Origin engineers took inspiration from architects, industrial designers, visual artists, even musicians to find the perfect balance of form and function. To build comfort, luxury and innovation in one package. Bold, elegant lines seduce the senses. For those looking to redefine experience, look no further. Sophistication The New Standard of Excellence Extended Comfort Built for adventure, by adventurers. Origin interviewed noted explorers to learn what features were lacking in other exploration ships, so spending months on the drift wouldn't feel like it. Space Awaits Navigate through the universe with confidence thanks to the 600i's uniquely molded single-piece cockpit canopy. Providing an unparalleld field of view, you will be able to see as much as you're being seen. The 600i's robust engines and thrusters provide more speed than other ships of its class. Innovation Cutting Edge Engineering A comprehensive weapons package provides the confidence you need to get you where you're going. Your Journey Starts Here The 600i's Exploration module features a complete set of tools to help chart your course through the universe from the brand names you've come to depend on. Life Amplified Take comfort to a new level. The 600i's Touring module provides a lounge area featuring all the amenities to keep you and your guests entertained for those long flights. Details Get More Information on the Origin Jumpworks 600i Download the brochure or Open the brochure Click To Read STANDALONE SHIPS SHIP PACKS About The Concept Sale The 600i is being offered for the first time as a limited concept sale. This means that the ship design meets our specifications, but it is not yet ready to display in your Hangar or to fight in Star Citizen. The sale includes Lifetime Insurance on the ship hull and a pair of decorative items for your Hangar. A future patch will add a 600i poster and then once the in-game model is finished you will also be given an in-game 600i mini ship model! In the future, the ship price will increase and the offer will not include Life Time Insurance or these extras. If you’d like to add one to your fleet, they’re available in the pledge store until September 4th, 2017. You can also view a detail of the 600i in the Holo Viewer in the Tech Overview of the ship page, and be sure to enjoy the Origin 600i brochure. As with every Concept Sale, we will also be doing a Q&A post. There will be a forum thread on Spectrum to take your questions. Make sure to vote for the questions you most want to see answered and we will be posting the dev’s responses next week. Look for the Comm-Link Schedule next week to find out when that post will go up! SHIP NAME RESERVATION As a special incentive, all 600i bought through the Warbond package will be able to reserve a custom name for their ship that is unique across the 600i chassis. Certain restrictions apply: this name must be a 32-ascii character limit with no consecutive spaces or dashes allowed. CIG reserves the right to deny names that violate code of conduct. To name you ship, simply visit your hangar after purchase and view your 600i for naming options. To find out more about the name reservation visit our spectrum thread here. What is a War Bond ship? War Bond ships and packages are a way to directly support Star Citizen’s continued development. Ships labeled War Bond are available at a discount, which is possible because they can not be purchased with store credit from melted items. Standard versions of these ships without the War Bond discount are typically offered for purchase using store credits at the same time a concept sale page goes live. Disclaimer Remember: we are offering this pledge ship to help fund Star Citizen’s development. The funding generated by sales such as this is what allows us to include deeper, non-combat oriented features in the Star Citizen world. All ships will be available for in-game credits in the final universe, and they are not required to start the game. The goal is to make additional ships available that give players a different experience rather than a particular advantage when the final persistent universe launches. Przeczytaj całość
  13. Around the Verse is on hiatus this week while we’re at Gamescom, but we still have a “Burndown” tracking our work on 3.0. Get updates on bugs currently affecting animations, retractable landing gear and more. And for info on becoming a subscriber, go to: https://robertsspaceindustries.com/pledge/subscriptions Przeczytaj całość
  14. Dave Haddock is your guide to the Hadrian System. Learn about the system’s astronomy and hear its history as an important location during the cold war with the Xi’an. Plus, he asks the community to suggest other topics to cover in the future. Remember that you can always explore the Star Citizen Universe yourself in our web-based Ark Star Map. Przeczytaj całość
  15. This week concludes our special multi-part adventure, Collision Course. If you missed the first two installments, here’s Part 1 & Part 2. Clara stayed as still as possible inside what remained of the frame of the Connie’s top turret. One hand gripped the manual override to the hatch leading into the half-destroyed ship. The other checked her suit’s scans. It confirmed her fear — someone else was here. Suddenly, the decision to leave her Bucc’s systems running, lights blazing into the Connie cockpit, no longer seemed like such a good idea. She didn’t think she could return to her ship unnoticed, so Clara activated the manual override on the turret hatch and entered what remained of the Connie. At least it provided her a bit of cover while she assessed her options. Once inside, she glanced around to ensure there weren’t any surprises. The bulkheads had slammed shut when the ship’s back half blew off, leaving the front section mostly intact. She didn’t see any further breaches to the hull, and strangely, no bodies. Clara shoved that mystery aside, EVAed into a dark corner and drew her rifle. She flicked off the safety and aimed the gun at the hatch. It was the obvious entrance point into the ship. Maybe she’d get lucky and catch whoever had just arrived coming through it. Suddenly, an ear piercing whistle cut across comms. “Now, that’s a nice ship,” announced Radu. “Not much of a Drake man, myself, but it’d sure be sad if something happened to it.” Radu had his Gladius aimed at the Bucc, his fingers wrapped around the trigger. From this distance, the ship’s Scorpion GT-215 Gatling would rip the Bucc to shreds in seconds. But this gig only paid out for the return of the Connie’s black box. There were no bonuses for extracurriculars. He’d prefer to keep his hands clean, if at all possible. “Come on, don’t be shy,” he continued over comms. “I’ll give you to the count of five to at least introduce yourself before I take my frustrations out on your ship.” He gave it a beat, still no response. “Five … four … three … two … one—” “OK, fine.” Clara reluctantly replied over comms. “Good, there you are. Quite the predicament, isn’t it?” “That’s one way of putting it.” “Just so everything’s clear, your ship’s sitting in my crosshairs.” “Yeah, I got that.” “It’s not a threat, just the reality of our situation. I don’t know about you, but I’m not here looking for trouble.” “What are you looking for then?” “That ship’s black box. Everything else is yours. Deal?” Clara gave it a beat to make it seem like she was thinking it over, “Fine … head on in and grab it.” “This will go a lot faster if you just go ahead and assume I’m not an idiot.” “Fair enough. How do you want to do this?” “You’re going to bring the box to me.” Various options sped through her head; almost all felt impossible. Clara glanced at her vitals. Her heart rate was elevated and O2 levels were depleting faster than normal. She tried to get her breathing under control and focus on the first step to surviving this — making it back to her ship. “Don’t go silent on me now. We were just getting to know each other.” Radu nervously drummed his fingers on the flight stick. Her silence meant she wasn’t going to make this easy. “What’s to keep you from killing me the second I bring you the black box?” Radu smiled. Good. She wants to cooperate. “Listen, the fact I didn’t just start shooting up the place should buy me a little bit a trust. If I wanted you dead, you’d be dead by now. Bring me the box, and as soon as I’m gone, that’s the end of it.” Clara realized he had a point. Either this guy was telling the truth or was one devious bastard. Regardless, she didn’t see many paths out of her current situation that didn’t leave her cold and vented. Better to be alive and broke then dead and proud. “Fine. Give me a minute to find the black box,” Clara said reluctantly. “That’s the spirit.” “You can call me Clara.” She offered, hoping the name would humanize her. “Radu.” It was a small gesture, but hearing his name somehow made her feel slightly better. Clara EVAed toward the front of the bridge. She stared out the cockpit window to find Radu’s ship, but the blazing lights from her Bucc made it all but impossible. So, she redirected herself and snagged the black box. She stared at it for a moment while thinking through her next steps. Though it went against her every instinct, Clara flipped the safety on her rifle and returned it to the attachment point on her suit. It made no difference what ship Radu flew; she was outgunned. “Got it. Coming out the top turret hatch.” “Keep it nice and slow. No surprises,” cautioned Radu. He swung the Gladius slightly, lining it up with the top of the Connie. Moments later, Clara slowly emerged from the hatch and reorientated herself until facing his ship. Then she stayed in place. “Now what?” Clara asked. Radu realized he hadn’t thought through the actual exchange. He just knew he had to keep her away from her ship until it was done. “Bring it on over.” Clara held her position, staring down the ship’s Gatling gun aimed at her. Her heart beat so fast that it felt like it might explode out of her chest. “Can you at least not aim that thing directly at me?” Radu kept the nose of the ship where it was. “You’re safe enough. Just bring the box over, nice and easy.” Clara drew a deep breath and slowly EVAed toward the Gladius. Each meter closer only made it more nerve racking. Her mind reeled and repeated the same phrase over and over again — Just get back to my ship … Just get back to my ship … “Am I bringing this all the way to your cockpit or what?” Inquired Clara. “I’ll tell you when to stop.” Radu watched Clara draw near. He wanted her close, but not so close that she was inside his ship’s weapon range. “Stop right there,” said Radu and Clara complied. “Now, you’re going to release the box and head back to the Connie. Once me and the box are gone you can go on living your life.” Clara was close enough to see Radu inside the cockpit. She knew that once she released the black box, her position was a lot less secure. If she gave him what he wanted, what were the chances that she’d be getting out of here alive? Radu picked up on her hesitation. “We’ve made it this far, so don’t screw it up by doing anything stupid.” She quickly ran through their interaction so far. He didn’t seem like he was going to straight out kill her, but he was right, he wasn’t stupid. If he left her with a ship, there was a risk she would come after him. No, he was going to leave her in the Connie and blow her Bucc. It was the safest option he had beside straight out icing her. “Clara. I will not ask again.” It was then that she saw a slight movement in his arm. He was adjusting his shot. It was now or never. Instinct kicked in and she swung the box around and released it when her back was lined up with her ship. The force of the box leaving her hands flung Clara back and toward the Buccaneer. She quickly rotated her body toward her ship and hit her EVA thrusters. The black box drifted free, tumbling away from both of them. It took Radu a moment to realize what had happened. He begun to adjust his aim on the fleeing Clara, but saw something move in his periphery. It was the black box floating passed. Without a moment’s further hesitation, Radu swung his Gladius around and went after the box. He didn’t care if she got away, but this would all be for nothing if he didn’t return with that black box. This was his last chance to score the credits needed to pay off Madrigal for the month. That’d give him some space to try and escape his whole situation. If he blew this, there definitely wasn’t enough time to complete a new gig that paid this well. Radu knew that black box was his lifeline — if he missed paying Madrigal that installment, he was as good as dead. He yawed to squeeze past an asteroid the box had drifted past, and tried to position himself in front of its path. Before he could match its trajectory, it ricocheted off a rock and tumbled in a new direction. Radu fired all his reverse thrusters and adjusted his course once again. Meanwhile, Clara EVAed to her Bucc as fast as possible, shocked to reach the ship without coming under fire. She hopped in and fired up the engines, thankful she’d left the rest of the systems on. For the first time, she looked back to see Radu’s ship navigating through the asteroid field in pursuit of the box. That should give her enough time to flee. She’d comm Miles the second she was in the clear and explain what happened. He’d be pissed, and probably never hire her again, but at least she’d be alive. She probably couldn’t afford an EZ Hab tonight, but once back at Port Olisar she could check with Diego about that gig at Garrity Defense. Maybe being a counter jockey wouldn’t be too bad after all. It’d be boring but safe. The voice of Clara’s old friend Gunther filled her head. He used to claim that boredom killed more people than bullets. He even blamed Clara’s nasty WiDoW habit on her looking for something to do between gigs. Suddenly, her head started to spin. She’d been clean for three months. She could stay strong as a counter jockey with a constant flow of credits in her pocket and plenty of time to kill … right? She looked back to Radu’s ship to see him opening his canopy, the blinking light of the black box drifting towards him. For the first time, she realized that not only had she survived this crazy ordeal, but actually had the drop on him. There was still a chance for her to come away from this with both her life and the black box. That glint of hope was all she needed. Radu strained, reaching for the tumbling box. He glanced over to see the Buccaneer spinning in his direction. She was coming after him. He grabbed the box with one hand, and brought it down to his lap. No time to close the canopy, he swung the flight stick just as the Bucc opened fire. The Gladius’ shield flared before him, absorbing the shots. Aegis’ voice assist kicked in to tell him what he already knew — his front shields were in a critical state and he should close his damn window. He needed to find cover and fast. He ducked low as it resealed around him. Radu piloted the Gladius toward a large asteroid and skillfully swung it into cover. He just needed to escape this asteroid cluster and quantum anywhere that wasn’t here. But before he could even search for a QT destination, his rear shields came under attack. He abandoned the search and focused on weaving between asteroids to stay alive. Clara stayed within range thanks to the Buccaneer’s two massive main thrusters. She watched Radu’s Gladius duck and dodge between asteroids. She could tell he was flying to buy time for his shields. She stayed aggressive on the attack, but picked her shots so she didn’t burn through her ammo too fast. It’d been a while since Radu had been in a dogfight. Most of his jobs of late were unfortunately face to face, so he felt a little overwhelmed trying to keep one eye on his scans and the other on the asteroids. The large box in his lap wasn’t helping matters any. It quickly became clear that Clara was the better pilot. In his experience, there was only one way to beat a better pilot — do something totally unexpected. Without overthinking it, Radu suddenly pitched his Gladius down and out of the asteroid cluster before rolling right. The cool, bluish-green colors of Yela filled his field of view and briefly distracted him. He angled back up toward the protection of the asteroid cluster when his rear shields came under attack again. That Bucc was more nimble than he expected. The Aegis voice assist calmly assured him that his rear shields were down. He felt the ship shake and stutter. The hull was taking damage. He glanced at his control panel to see if anything important had been hit. That’s when he noticed the quantum fuel tank was draining and, with it, the possibility of a quick escape. Clara cursed under breath. Either Radu had a tick ten times worse than hers or he was flying erratically to keep her from achieving missile lock. He definitely had flying skills, but not enough to shake her. She finally locked in, but just as he reached the edge of the asteroid cluster. She fired off a missile anyway. The Gladius dropped chaff in response. Moments later, there was an explosion and an expanding cloud of debris before Clara. She eased off the throttle so she didn’t run head first into anything that could damage her ship. She stole a quick glance at her scans and didn’t see Radu’s ship. I can’t believe I did it … Just as that thought passed through her head, something darted across her scanner towards Yela. She looked again at the debris cloud before her but didn’t see any ship parts. Her missile must’ve struck an asteroid instead. Clara checked her scans one more time; since nothing else appeared in the area she flipped her ship and flashed her engines to pursue. You don’t give up, do you? thought Radu, as he watched the Bucc break away from the asteroid cluster and pursue him towards Yela’s surface. At least the distance gave his ship’s shields a chance to recharge. His Gladius shuddered when entering Yela’s thin upper atmosphere. He’d been there plenty of times to know that wasn’t normal. As he sped toward the surface, the shaking only got worse. He feared that at any moment the ship’s left wing might rip off. He’d planned to land on the side of Yela shrouded in darkness and hide, but setting down in the middle of nowhere didn’t seem like a good idea anymore. If he couldn’t get his ship off the ground, then he was screwed. Yela’s nightside temperatures were brutally cold. He had to find an outpost. Radu exhaled once the Gladius finished atmospheric entry without losing the wing. He shook his head while glancing at his scans; the Bucc was still in pursuit. He opened his map and started searching for the nearest outpost. His heart sank when he saw the nearest emergency shelter wasn’t anywhere close. His doubted that his damaged ship could limp there before Clara’s Bucc caught up. He looked out the cockpit and scanned the pitch black horizon. Yela’s ring hung in the sky just above it, with Crusader sitting above. Both were bright and beautiful. Radu pried his eyes off the vista and scanned the horizon. The faint light from an outpost caught his eyes. He double checked his map but nothing appeared at that location. His Gladius shuddered and briefly stalled before kicking back in. Radu knew he didn’t have long. He’d have to land and take his chances with what was below. Where’d he go? The blip had disappeared from Clara’s scans. She’d been expecting him to get low and find canyons or other cover, but she should’ve been close enough to still see the ship’s signature. She flew over a ridge then saw a faint light below. That had to be him. Clara lowered the Bucc. Amidst a small plain encircled by mountains sat a small outpost, barely lit. As she drew near, the Bucc’s lights spotted a small wisp of smoke rising from a Gladius that had crash landed nearby. The ship didn’t look like it could get off the ground, but Clara still swung the Bucc back around at it. She hit it with the ship lights and saw it was abandoned. She unloaded a barrage of bullets into it to ensure it wasn’t going anywhere. She then spun the Bucc toward the outpost and eased the ship in that direction. She lined it up with the outpost door, then hit her comms. “Want to guess how many missiles it’ll take to destroy that outpost?” “I’d rather not,” Radu replied, still drawing deep breaths from his sprint there. He’d made it through the outpost’s airlocks and had immediately slumped to the floor. His back pressed up against the wall with the Connie’s black box once more on his lap. “Well, if you don’t want to find out, then you better bring me that black box.” Radu shook his head, exhausted, “I can’t.” “I saw you grab it.” “It’s not that. I need the creds. If I don’t have them by tomorrow, I’m dead. Why do you care so much?” Radu pulled himself onto his feet and ventured past the open metal security gate and deeper into the outpost. The place was in disarray, but someone had been here recently. Half eaten Big Benny’s containers littered a metal table in the middle of the room. Numerous boxes were stacked on metal shelves. Ballistic ship ammo was spread across the countertops and scattered across the floor where a box had tipped over. He leafed through some paper scraps lying about. Out in the Bucc, Clara stared at the outpost’s door, searching for an answer to a different question: was Radu’s life was worth taking to stay in Eckhart’s good graces? The adrenaline from the dogfight and pursuit was finally wearing off and exhaustion setting in. All she could muster in response was the truth. “I can’t screw up this gig. It’s my last lifeline to anything respectable. I’m all out of last chances and I just really needed something to break my way for once. Kinda felt like it was … until you showed up.” Inside the outpost, Radu popped the lid on a crate he had found tucked in the corner. Then looked at the room around him again. There, two more matching crates over on the side. Suddenly, everything clicked and he knew what he had to do. Radu crossed to the black box and picked it up. Then he hit his comms. “I’m coming out and I’m not armed. Don’t shoot.” He stepped into the airlock and cycled it. From her Bucc, Clara fingered the trigger just in case. She watched Radu step outside holding the black box. He walked to the bottom of the outpost step and set it down. “It’s yours,” he said. “I’ll go back inside, so you don’t have to worry about me stealing your ship or anything like that.” “But why?” was all Clara could muster in response. “You said you needed a last chance. Well, I need a lot more than that to get out of what I’m mixed up in. Sounds like this thing will help you out more than me.” “You sure?” Radu nodded his head then walked back inside the outpost. Clara sat there shocked, still not certain this wasn’t a trap. Finally, she climbed out, cautiously crossed the distance and snagged the black box. She returned to her ship and hit her comms. “Thanks … need me to send for help or something?” “Don’t worry about it. Actually, it’s probably best if you get outta here before you get caught up in what’s coming.” Clara felt compelled to asked what he meant but realized he was giving her this out. Who knew what might happen if she didn’t take it. With that, Clara lifted off. The Bucc disappeared into the night. Radu accessed his mobi and commed Madrigal. The NovaRider enforcer eventually picked up. “Well, well, look who it is. You got my creds?” “Actually, I called so we could discuss a deal.” “Yeah, I don’t really do deals.” “You will after hearing what I have to offer.” “Oh yeah, what’s that?” “Details on a Nine Tails stash house. Think if I got you that, you could consider my debt paid in full?” Radu took the silence as a good sign. “How can I guarantee it is what you say it is?” “‘Cause here’s the second part of the deal — you’re going to come pick me up at it right now. That way you can see for yourself. I don’t know the market price on SLAM right now, but I’m pretty sure a couple crates of it will make your bosses happy.” Radu turned and walked out of the outpost. “You better hurry though. Considering the day I’ve had, who knows what might happen next.” Radu clicked off the comm, and made his way to his wrecked Gladius, hoping that his spare rifle was still intact. THE END Przeczytaj całość
  16. Welcome to Citizens of the Stars, our new weekly program exclusively about you, the Star Citizen Community. Whether through bug reports on the issue council, feedback on the forums, or the creation of content inspired by the game, Star Citizen is only possible because of the community. Citizens of the Stars not only highlights these contributions, but also puts a dev in the hotseat for a round of Quantum Questions, which addresses some fun facts about the dev and game. This week, the Citizen Spotlight is on musician and composer Matthew Fossa. Then it’s John Crewe’s chance to make a run at the top of the Quantum Questions leaderboard. Remember, many of the questions used are taken from our Star Citizen Subscribers in this thread here. Don’t forget to add yours for inclusion in future episodes, vote for the ones you want to see answered, and remember to keep them short and concise if you want your best chance of having them answered in under two minutes. The links for this week’s content are below: CITIZEN SPOTLIGHT Matthew Fossa’s YouTube Channel TOP 5: The Race by Bao-Ryn That Feeling Of Being Watched by Hasgaha Custom Laser Engravings by Hunken Shooting Stars Music Video by Dast_ro MVP: Seuss Citizen: One Ship Two Ship by Monk Przeczytaj całość
  17. Greetings Citizens Gamescom is here! The Community Team is all hands on deck this week both on the showfloor and back in the studio. Don’t worry if you are not attending in person, we have a wide array of events starting on Wednesday that we will be streaming live on Twitch! Head over to this page to see our full schedule. With that, lets take a look at this week. Earlier today, we published a new episode of Citizens of the Stars! This week, the Citizen Spotlight is on musician and composer Matthew Fossa. Then it’s John Crewe’s chance to make a run at the top of the Quantum Questions leaderboard. On Tuesday, the Lore Team will have a new weekly Lore Post to read. These weekly updates help give life and depth to the universe of Star Citizen. You can also check out previously published lore posts here. On Wednesday, Loremaker’s Guide to the Galaxy is back! A member of the Lore Team takes on a journey to learn about the rich mysteries and detailed history of a system in the ‘Verse. On Thursday, we are releasing a standalone version of Burndown to keep you in the loop on our progress to 3.0. Around the Verse will resume it’s weekly schedule on August 31st! And last but certainly not least, we close out the week with a bang! Be sure to check out our Fifth Annual Gamescom Presentation streamed live at 9PM UTC, 12pm PDT on Twitch.tv! We have a lot to show you, so you won’t want to miss it! That’s all for this week, we’ll see you in the ‘Verse! Tyler Nolin Community Manager The Weekly Community Content Schedule MONDAY, AUGUST 21ST, 2017 Citizens of the Stars (https://www.youtube.com/user/RobertsSpaceInd/) TUESDAY, AUGUST 22ND, 2017 Weekly Lore Post (https://robertsspaceindustries.com/comm-link/spectrum-dispatch) WEDNESDAY, AUGUST 23RD, 2017 Loremaker’s Guide to the Galaxy (https://www.youtube.com/user/RobertsSpaceInd/) THURSDAY, AUGUST 24TH, 2017 Burndown (https://www.youtube.com/user/RobertsSpaceInd/) Vault Update FRIDAY, AUGUST 25TH, 2017 RSI Newsletter Gamescom Presentation (https://www.twitch.tv/starcitizen/) Community Spotlight: August 21st, 2017 We are constantly amazed by the contributions made by the Star Citizen community. Whether it’s fan art, a cinematic, a YouTube guide, or even a 3D print of your favorite ship, we love it all! Don’t forget to submit your content to our Community Hub for a chance at seeing it here! RC Origin 300i Black_Hawk has spent several months working on combining his passion for Star Citizen and RC with a custom Origin 300i! The model is very well done, and really hope we get to see some shots in their air soon! Community Hub post here Pirate Radio by Paladin Pirate Radio is the first in a series of Clan VEMOD’s best pilots showcasing their skills. Community Hub post here UEE Propaganda Posters by The Titan The Titan took some time to create a few Propaganda posers of some of the UEE’s biggest heroes. Community Hub post here Przeczytaj całość
  18. Jump Point Now Available! Attention development subscribers: the August 2017 issue of Jump Point is now available in your subscription area. This month’s Jump Point features the development of the Tumbril Cyclone! That, plus a look at the history behind Tumbril Land Systems, a visit to Crusader’s moons, and a behind the scenes with the narrative team and dialogue designers. Finally, don’t miss the opening chapter in A Gift for Baba, a famous children’s story that inspired the names of Crusader’s moons. Be sure to read this brand new Star Citizen serial, which features exclusive art. Grab your copy today. Interested in becoming a development subscriber? You can learn more here. Przeczytaj całość
  19. Surface outposts are the focus of this week’s episode, as we explore all the details that go into crafting a memorable destination. Plus, hosts Sandi Gardiner and Forrest Stephan bring you another installment of “Burndown.” And for info on becoming a subscriber, go to: https://robertsspaceindustries.com/pledge/subscriptions Przeczytaj całość
  20. Watch Mark Abent deal with a bug that broke most ships. See how adding a few lines of code to the flight controller can make all the difference. Przeczytaj całość
  21. Radu Ghazi settled into the bunk, letting the mattress conform underneath him. He was impressed by the support. Most ship designers couldn’t care less about mattress strength. They seemed to spend all their time pouring credits and attention into the sexier aspects of the ships; the hull, the guns, the engines. The marketing points, he’d once heard them called. That was back on Prime, in some high class bar that he had no business being in. The thing these companies didn’t seem to grasp was that when you spend months on the drift, a comfortable mattress could save your life just as well as an armored hull. The airlock lift hissed and opened. A short man in an expensive but ill-fitted flightsuit rose into view on the lift near the bunks. The man turned towards Radu. Radu snapped off a shot with his pistol. The energy round punched through the small man’s faceplate and popped into his head. He dropped in a heap and was still. A thin strand of smoke rose from the wound. Radu climbed out of the bunk, dragged the body off the lift and took an appraising look around the interior of the Constellation. He might have to buy one of these when he gets the credits. He hit the descend button on the lift. The platform shook gently and began to descend. Outside, the sun was just beginning to rise on Daymar. Swirls of dust danced in the predawn light. Radu crossed the landing platform, keeping an eye on the dark buildings dotted around the edge of the outpost complex. Based on his recon, the target (learning their names just muddled his thinking) was always the first one up, so he wasn’t expecting any witnesses, but you had to be ready for anything. That type of flexibility had seen him through some pretty dicey situations. Radu trudged towards the jagged peak behind which he’d parked his ship. Gravel crunched underneath his boots as he glanced back at the closest building. A faded logo for Rayari Inc. was barely visible under the weathered dirt. He’d heard the company mentioned on the spectrum from time to time, but had no idea what it really did, even less of what it would be doing all the way out here. What do you gotta do to get sent out here? Radu wondered as he climbed the hill. Trying to figure out the stories that led people to where they were was one of his favorite hobbies. Six years in the Bremen militia watching people come and go provided a lot of opportunities for people watching. That was a long time ago, however. He reached the top and did a thorough scan around the outpost to make sure no one had stirred. The light from Stanton’s star had now crept across the horizon. The moon was peaceful and quiet. Radu glanced back at the Constellation waiting on the pad, wondered briefly about how long it would be before anyone discovered the body he left inside, then turned and walked down to his own ship. The old Gladius had been his father’s, the same model as the one his old man had flown back in the service. Radu and his dad had picked it up at a reclamation sale and spent two years fixing it up. When Radu joined the militia, his dad passed the ship onto him. Moments later, after the flare of his thrusters had merged with the canopy of stars, the outpost was still again. The credits hit his account by the time Radu entered the main sprawl of Grim HEX. The central hub of the dilapidated station was bathed in the flickering light of the massive community screen that loomed above. What had once been used by the station administration to post updates, job opportunities, ads, local events, et cetera, was now a wash of digital noise, fractured imagery and the occasional Nine Tails symbol. He didn’t understand why the outlaw pack felt the need to take over the signs. It’s not like there was any confusion that they were running this place now. Looking around, he counted eight armored thugs bearing Nine Tails tags, fully loaded and looking for trouble. A junkie raced out of a nearby abandoned storefront with that feverish excitement that comes right after scoring a hit. Radu weaved out of his way and watched him disappear down one of the winding back halls. Turns out Radu wasn’t the only one watching. He met the gaze of a pair of squatters dressed in ragged oil-stained clothes. Their hands twitched sporadically. They seemed to be waiting to see if Radu was going to move on the junkie. When Radu turned away, they skulked down the hall after their prey. Ol’ 38 was pretty empty, so Radu could grab a seat by the end of the bar. The bitter old man wasn’t working the bar today, it was that kid, the one who looked like one bad day away from the junkie Radu just saw. “Get you somethin’?” he asked as he polished up a dirty glass. “Gin and Pips,” Radu responded. The kid nodded and slowly started to make the drink. Radu couldn’t help but watch him check each and every bottle in the speed rail until he found whatever cheap gin they had. Then he checked three freezers before he could find a can of Pips. The mixture was even more baffling to him. Finally, the kid put the glass of mostly gin in front of Radu. “Let me know if that’s okay,” he said with a tinge of hope. Radu took a sip and winced. It was a lot of gin. “Yeah, sure. It’ll do.” The kid bartender grinned, gave a thumbs up, then went back to “clean” more glasses. Radu brought up his mobi and skimmed through the headlines on the spectrum, but it was just more of the same: fear and money — the two engines that seemed to drive all of Humanity. “Hey there, chief.” Radu looked up from his mobi. There was no mistaking that voice. Madrigal was a two-bit thug for the NovaRiders. Rumor was that Madrigal used to be CCS, the civilian division of Hurston’s corporate security, but was let go for being too violent. Collections were his specialty, which unfortunately put Radu on his radar. Two of his enforcers were waiting by the door, presumably there to keep Radu from making a break for it. “Hey, Ayrs,” Madrigal said as he settled onto the seat next to Radu. “Lemme get a Rust.” The kid behind the bar smiled and spent another protracted amount of time trying to identify the right bottle. In the meantime, Madrigal let out a theatrical sigh and turned to face Radu, who simply stared ahead this whole time. “I hear you might have something for me.” “Yeah?” Radu replied and took a sip of his drink. The ice had cut down the potency of the gin. Or maybe it was the growing anger … “I heard from a person who heard from a person that you just pulled off a ghost job.” Madrigal stared at Radu, a smug grin on his face. “I mean, you know what a social guy I am. All the friends I got.” Radu didn’t say anything. Madrigal watched him. “I’m waiting,” he finally said. “The credits just transferred. I was gonna send ’em.” Radu brought up his mobi and sent the pay to whatever dummy account the NovaRiders had set up for collections. He watched his own account drop down to double-digits. “Good, real good.” Ayrs delivered a glass of Rust. Madrigal immediately downed it and checked his mobi. He did not look impressed. “Looking a little short.” “That’s what they were paying.” Radu took another sip. “You don’t like the rate, take it up with them.” Madrigal grabbed Radu by the back of the neck and slammed his head to the bar. Everyone in the bar jumped at the sound, but nobody did anything. The kid bartender turned away to look for more glasses to clean. “Let’s pause a sec and recap. You owe us, so we own you. You stop paying? You die. You try to run? You die. Don’t like it? Maybe you shouldn’t have done what you done. So mind the goddamn tone with me. You’re alive because you’re useful and believe me, that can change real quick.” Suddenly, the smug grin was back. “Alright. Good talk. You got two days left to pay us for this month. I’m sure you’ll work it out.” Madrigal grabbed Radu’s glass and downed that too. “Thanks for the drink.” Madrigal left. No one looked at him as he strode out of the bar. The two lunks of muscle by the door followed him out. Radu sat up. After a few moments, the kid bartender wandered over like nothing had happened. “Another?” Radu shook his head and hit the job board on his mobi instead. As he scanned through the random and anonymous jobs that populated the local servers, one headline jumped out at him. “I messed up.” The job seemed simple enough: retrieve a NavDrive from a wreck and drop it off to get wiped. The money was right too, but it was something more. The offer was written with a desperation Radu could relate to. He took the job. Moments later, all the relevant data flooded to his mobi. Radu stopped by his hab to pull his flight suit and guns. Speed grind music hammered through the walls on one side. The heavy distortion and propulsive beat almost covered the screaming argument that was raging on the other. He pulled on the chestpiece of his armor and strapped it into place, when he suddenly stopped. Radu slumped down on the edge of the bed and looked at the tiny room around him that had become ‘home.’ He picked out all the tiny details; the days-old foodstuff bags piling up in the corner, the old blood stains on the walls, all of it, and looked at them like he was seeing them for the first time. The weight of the past six months came pressing down on him. He barely recognized himself anymore. How could he have strayed so far from who he used to be? All the guilt, frustration and anger swirled around his head until finally, a single thought pushed to the surface: it’s time to change. He’d do this job. Whatever it took to get him a little breathing room until his next payment was due, but he’d use that time to escape, to find a way out of the noose that was slowly strangling him. One way or another, Radu decided, he would be free. Radu weaved his way through the halls of Grim HEX, past the squatters and Nine Tails killers, the broken doors with leaking atmo, and headed towards his ship. Outside the airlock to his pad, Madrigal was shaking down some other poor sap for whatever creds she had kicking around. Radu hit the button for the airlock and waited. Madrigal finally noticed him. “Safe flying,” Madrigal yelled with a smirk. The airlock finished cycling and the door hissed open. Radu stepped inside and punched the button. The outer door finally opened, revealing his ship. He stocked the rifles and climbed into the pilot’s seat. The canopy struggled to close while he powered on the various ship systems. The multi-displays flickered to life while the engines started to hum. He struck the thrusters and felt the first lurch of movement as the skids lifted off the deck. He checked for an open flight path. The space around Grim HEX was notorious for lazy outlaws trying to score easy kills from pilots who thought they were ‘safe.’ Lift fast, clear fast was the mantra. Radu spotted an empty route out of the asteroid cluster and flashed the engines. The G’s hit his chest as the ship punched out away from the station. The light fighter effortlessly weaved through the massive asteroids, dancing slowly through the void. The scans were clear, but Radu did visual sweeps to see if any would-be ambushers were pulling low-sigs to get close. Satisfied he was alone, he input the coordinates for the retrieval job. It was still in the asteroids around Yela, but on the far side, so he’d need to quantum around the moon before he could get a straight shot. The first orbital marker selected, the quantum drive spun up and kicked him into a blur. The surrounding Stanton system turned into a smear of light until the drive automatically dropped him out. He repositioned the ship to the next marker and quantumed again. Minutes later, he descended into the asteroid belt towards his coordinates. The scans were clear, but Radu slowed anyway. No sense wandering into a trap in case the job had been shopped to other pilots. Sure enough, he started to see scattered pieces of debris, leading him to the decimated wreck of a Connie. He began to a wide sweep around the wreckage to make sure he was truly alone. That’s when he saw the ragged Buccaneer parked up outside with its power on, lights shining into the wreck, and no pilot to be seen. Damn, he thought. I really didn’t want to have to kill anyone today. TO BE CONTINUED … SURVEY It seems that our two main characters, Radu and Clara, are about to cross paths and we want your help in deciding what happens next. Take the survey below and let us know how you think the action should unfold. (If you need a refresher on what happened in Part One of Collision Course you can read it here.) The poll will close Friday, August 18th at 6:00pm PST. Przeczytaj całość
  22. Greetings Citizens Gamescom is right around the corner! We have been making a lot of perparations for both the showfloor and the event at the Gloria Theater on Friday night, and we are incredibly excited to meet many of you in Cologne. Don’t worry if you are not attending in person, we have a wide array of events that we will be streaming live on Twitch! Head over to this page to see our full schedule. With that, lets take a look at this week. Earlier today, we published a new episode of Citizens of the Stars! On this episode, Spencer Johnson tries to unseat Mike Jones as the Quantum Questions champ, and Jimi Croker joins the Citizen Spotlight to discuss podcasting and his radio serial “Quantum Drive.” On Tuesday, the Lore Team will have a new weekly Lore Post to read. These weekly updates help give life and depth to the universe of Star Citizen. You can also check out previously published lore posts here. On Wednesday, Bugsmashers! is back! Lead Gameplay Progamer Mark Abent smashes another bug on our Burndown list. Make sure to tune in to get a detailed look at once of the many hurdles involved in game development. On Thursday, we’ll have a new episode of Around the Verse that you won’t want to miss! We also continue our our series “Burndown,” with another episode that gives you a detailed look inside the studio. That’s all for this week, we’ll see you in the ‘Verse! Tyler Nolin Community Manager The Weekly Community Content Schedule MONDAY, AUGUST 14TH, 2017 Citizens of the Stars (https://www.youtube.com/user/RobertsSpaceInd/) TUESDAY, AUGUST 15TH, 2017 Weekly Lore Post (https://robertsspaceindustries.com/comm-link/spectrum-dispatch) WEDNESDAY, AUGUST 16TH, 2017 Bugsmashers! (https://www.youtube.com/user/RobertsSpaceInd/) THURSDAY, AUGUST 17TH, 2017 Around the ‘Verse (https://www.youtube.com/user/RobertsSpaceInd/) Vault Update FRIDAY, AUGUST 18TH, 2017 RSI Newsletter Community Spotlight: August 14th, 2017 We are constantly amazed by the contributions made by the Star Citizen community. Whether it’s fan art, a cinematic, a YouTube guide, or even a 3D print of your favorite ship, we love it all! Don’t forget to submit your content to our Community Hub for a chance at seeing it here! LEGO Mustang by Scornshell Scornshell made this in Lego Digital Designer, and rendered it in Blender via Mecabricks’ Blender plugin. Great look model to the ever-growing Star Citizen LEGO collection. Community Hub post here Super Hornet Lapel Pin Schwimmy has created a Super Hornet enamel lapel pin and it turned out really well! Community Hub post here Explorer Suit Themed Wristband From the same maker as the Star Citizen belt, the creator has made a leather wristband featuring the RSI logo for Krombopulos_Michael, and we love it! Community Hub post here Przeczytaj całość
  23. Welcome to Citizens of the Stars, our new weekly program exclusively about you, the Star Citizen Community. Whether through bug reports on the issue council, feedback on the forums, or the creation of content inspired by the game, Star Citizen is only possible because of the community. Citizens of the Stars not only highlights these contributions, but also puts a dev in the hotseat for a round of Quantum Questions, which addresses some fun facts about the dev and game. On this episode, Spencer Johnson tries to unseat Mike Jones as the Quantum Questions champ, and Jimi Croker joins the Citizen Spotlight to discuss podcasting and his radio serial “Quantum Drive.” Remember, many of the questions used are taken from our Star Citizen Subscribers in this thread here. Don’t forget to add yours for inclusion in future episodes, vote for the ones you want to see answered, and remember to keep them short and concise if you want your best chance of having them answered in under two minutes. The links for this week’s content are below: CITIZEN SPOTLIGHT Jimi Croker and Quantum Drive TOP 5: 4k Area 18 Screenshots by NarayanN7 Operation Pitchfork Posters by Glacier Ship Surfing by 5chnitz3l Seuss Citizen (One Ship, Two Ship) by Monk MVP: Dicefailure and Bar Citizen DFW – Let’s Play Expo Przeczytaj całość
  24. Writers Dave Haddock and Will Weissbaum joined this week’s show to discuss the process of creating memorable stories and characters for the massive Star Citizen universe. Plus, they asked you for advice in crafting some lore that could appear in an upcoming post. And for info on becoming a subscriber, go to: https://robertsspaceindustries.com/pledge/subscriptions Przeczytaj całość
  25. August 2947 Subscriber Flair Greetings Subscribers! This month’s subscriber flair is part of a brand new “Masters of Design” series of ship schematics. Before Esperia produced working recreations of historic and alien ships, its founders Jovi and Theo Ingstrom obsessively collected ship blueprints. Thanks to Esperia’s digital archives the original schematics for the Hurricane and Terrapin are now available for you to examine in detail. If you’re an active subscriber, the flair will be attributed to your account today. If you subscribe over the weekend, the flair will be attributed to your account on Monday August 14th. More information about subscriptions can be found here! Przeczytaj całość
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