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  1. CitizenCon 2947: Exploring New Worlds Greetings Citizens! C&D Events is proud to announce the theme for the 2947 CitizenCon: Exploring New Worlds. With help from our sponsors like Consolidated Outlands, Aegis Dynamics, the UEE Diplomatic Corps, Compass Magazine, and Electronic Access, this year’s event will discuss exploring beyond the known frontier and showcase emergent technology, security protocols and even helpful social skills when venturing into the great unknown. Arguably the biggest event of its kind, CitizenCon brings together speakers, exhibitors and vendors to celebrate the people of the UEE. Doors to the event will open at 12 PM UTC so there’s plenty of time for you to experience and explore everything that’s planned. The main auditorium will host presentations while numerous booths will focus on exploration and other topics that you won’t want to miss. Expect to hear more about these details closer to the event. The whole event will be streamed from the Capitol Theater via Twitch and a full itinerary of the day’s speakers will be available soon. You can find the previous announcement regarding CitizenCon 2947, complete with location information and FAQ here. CitizenCon 2947 Sponsors Przeczytaj całość
  2. Jump Point Now Available! Attention development subscribers: the September 2017 issue of Jump Point is now available in your subscription area. This month’s Jump Point features the development of ships for Star Citizen Alpha 3.0! That, plus a look at the history behind Roberts Space Industries, a visit to Tohil, and a behind the scenes with the QA team that made the live Gamescom demo possible. Finally, don’t miss the second chapter in A Gift for Baba, a famous children’s story that inspired the names of Crusader’s moons. Grab your copy today. Interested in becoming a development subscriber? You can learn more here. Przeczytaj całość
  3. Sandi Gardiner and Josh Herman host this week’s episode of Around the Verse. This episode explores the upcoming mission system and includes another installment of “Burndown.” And for info on becoming a subscriber, go to: https://robertsspaceindustries.com/pledge/subscriptions Przeczytaj całość
  4. Forrest Stephan steps in for Mark Abent as this week’s resident Bugsmasher. He tackles a bug that’s keeping helmet lights from properly illuminating a character’s face. Przeczytaj całość
  5. Family Reunion Hey sharpshooters, thanks as always for joining us here at OP.NET, the best and only home for non-guild news, tips and reviews — unfiltered and raw. I’m your host, Conva Maynard, and I’d like to give a special welcome to all the new mercs joining us for the first time. Skiv and I had the honor of visiting the BHM Training School out in Cascom last week and giving a talk to their most recent graduating class. There was a bit of a Q&A with the students afterwards and it was really great to have a chance to explain why I choose to operate on my own instead of joining the guild. How being independent is a bit more work, sure, but for me, the freedom to set my own standards and decide for myself what terms I feel comfortable with makes it worthwhile. For those of you not familiar with the school, they offer courses in general tactics, weapon training, boarding procedures, the works. All of the instructors are veterans of the industry and after meeting with the students, I can say the intensive courses they’re offering are a pretty fantastic way to learn the ropes. Especially for those who are looking to go a different route than getting their training in the military like a lot of mercs do. They also offer courses for experienced mercs who are looking to expand and hone their abilities. That’s how I got hooked up with them in the first place. Took a refresher course last year after we did a review of targeting systems and I realized that half the features Skiv mentioned were new to me. Speaking of Skiv, there will be no review this episode because the lucky bastard is attending a super-secret sneak peek of a new ship that one of the majors is unveiling soon. I can’t say anything more than that, but I will cop to comming him about ten times a day trying to sweat more details out of him. Don’t worry though, we have plenty of other great stuff coming up. If this is your first time joining us, you have picked a fantastic show to start on. We’re going to do another edition of PsyOps where we get experts from various fields to discuss the latest tricks and tech for the modern merc. Plus, we have a special interview today with a guest who is very near and dear to my heart, and also the whole reason I’m even your host in the first place. But before all that, we got some new contracts lighting up the Job Board, so let’s take a look. First up, Blackjack Security is looking to take on a few hands to help handle an escort overflow they are dealing with near Crusader in the Stanton System. Recently, there’s been a rash of mining ships attacked by local scrags, and it seems that most of the companies over there are suddenly seeing the wisdom in ponying up for the extra security. They are specifically seeking mercs with combat experience who have their own rigs. Next, we have an exotic escort gig out in the Protectorate. A trade caravan is seeking to staff up a fairly sizeable protection detail to accompany them from Corel to Gliese on a bimonthly basis for a year. They are hoping to hire people for the full stint of the contract, so while you can work other jobs in between, it will make scheduling a bit trickier for a little while. Also, before you ask, they do clearly state on their posting that their business is in no way connected to sentient trafficking, which is always nice to see made plain like that. Last, the good people of Uriel in Oberon are expanding their security forces. The Navy had been maintaining a presence after last year’s Vanduul attacks in the system, but as war efforts concentrate elsewhere, the need for Uriel to provide its own protection has increased. Now, Uriel is a pretty tough place to live, but for the right merc, let’s say one who just graduated, I could see this being a great chance to establish themselves and get some real valuable experience. All right, if you’re interested in any of those, we have the details for all of the Job Board listings up on our spec site. As always, make sure to check out all the specifics carefully for yourself before accepting any work. Now, let’s finally get to that special guest I mentioned. I think it would be fair to say that I’ve been waiting my entire career here for a chance to sit down with her. Please join me in welcoming none other than OP.NET’s own Sabine “Mixer” Murillo. How the hell have you been, Mixer? Mixer: Surprisingly good, all things considered. I will say it’s a bit strange to be sitting on this side. You can have your chair back, if you’d like. Mixer: No, it’s your chair now. I was glad to see that the show was left in such capable hands. Let’s talk about that. Mixer: Me leaving OP.NET? Yeah, exactly. It caught a lot of us, me included, by surprise at the time. What happened? Mixer: To be honest, it caught me by surprise too. Hell, when I started that broadcast, I wasn’t expecting to quit like that. But telling everyone about what happened to Stephan Ganz … I don’t know, I just knew I had to do something to make it right. And did you? Mixer: Not in the way I was expecting. Those first few months in Terra, all I did was try to track down Doormat’s — Ganz’s — killer. The official reports were no help, so I hit the streets. Turned over just about every flophouse around those docks trying to find the lowlife who did it. Got to the point where the corner thugs would start shooting at me on sight, but in the end, I wasn’t any closer to finding out who had pulled the trigger. That sounds frustrating and … and well, kind of reckless. Churning up that kind of trouble couldn’t have been healthy. Mixer: No. It wasn’t. And the worst part was that even after I had a cleared out some ratnest, the very next day it’d be like I hadn’t done anything at all. Slowly, I came to terms with the fact that while someone may have pulled the trigger, it was the Blocks themselves that had cost Doormat his life. The people who wind up there, they can’t help sink lower and lower. Whether it’s drugs or violence or just straight up neglect, everyone there is living on borrowed time. Yeah, places like that, you take down a thug and there’s always ten more waiting to step up. It’s like trying to bail out a sinking boat with a spoon. Mixer: Right. Even if I could find Doormat’s killer, chances are it would be someone who was just as desperate and out of options as he had been. Started thinking that if I couldn’t find justice for Doormat, then maybe the best thing I could do was help see to it that no one else wound up like him. Sounds like you decided to stop acting like a bounty hunter, and start behaving like a real merc again. Mixer: Never thought about it like that, but you pretty much hit the nail on the head. While working the case I had met this counselor who had tried to help Doormat get clean, and with her help I got in touch with some vets who had fallen on hard times. I couldn’t pay credits at first, but offered them food, a room of their own and counseling if they needed it. Most people didn’t want anything to do with me, but there were a few who were willing to take a chance and that was enough to start. I worked out a perimeter line and together we took shifts patrolling a few select blocks. And while we busted up some thugs here and there, I think just having a few people around who were willing to stand up and say “no” made the biggest difference. I get that. A lot people miss the point that most of the time a merc’s job isn’t to fight, but to act as a deterrent and prevent fighting from even happening in the first place. Mixer: Exactly. Confronted with an actual opposition force, a lot of the worst elements retreated, and those that didn’t, we dealt with. Slowly but surely, we were able to expand the green zone. The Blocks still aren’t the nicest place to live, but now at least, for the first time in a long time, the people there have a real shot at turning things around. And for me, the fact that you got to help some vets in need along the way is what makes the whole thing really special. I think Doormat would be touched by this legacy you’ve built in his honor. Mixer: I hope so. Now, if you were as moved by Mixer’s story as I was, there’s luckily a way you could help, and one that doesn’t involve moving to the Blocks yourself. Mixer: Though I wouldn’t say no to the extra hands if anyone does want to come out, the main thing we need is equipment. We have almost no operating budget, and it would make a big difference to us if anyone was willing to donate some armor, weapons or ammo to help our effort out. If any of you are like me, I know you have a few dented pieces of gear just taking up space. Or maybe next time Skiv does a review and you buy some new piece of kit, instead of selling it or tossing it, you could make a big difference by making sure it goes somewhere it’s needed. We have all the info on our site and to make things even easier, OP.NET has arranged with Covalex shipping to cover the cost of hauling your donation out to Terra. Mixer: What? You serious, Maynard? It’s the least we could do for such a great cause. All right, we need to pause here, but we’ve got a lot more great stuff coming up after the break, including a brand new PsyOps. Care to do the honors, Mixer? Mixer: Hold your course, OP.NET is active and unfiltered. Still got it! Przeczytaj całość
  6. Greetings Citizens Greetings Citizens, I hope you all had a great weekend! Let’s waste no time at all and jump straight into what’s going on this week. Today, another episode of Citizens of the Stars was released. In this episode, we caught up with the talented RiceMaiden to talk about what goes into 3D printing Star Citizen ships. We also got to know Michael “Baior” Smith a bit better in another round of Quantum Questions. Tuesday will bring us yet another detailed weekly lore post created by our writers. Wednesday we’ll have another episode of Bugsmashers! While Mark Abent is busy with Alpha 3.0, we’ve managed to grab special Guest Host CG Supervisor Forrest Stephan to take the reigns for now. What’s a Bugsmashers without Mark look like? You’ll have to tune in to find out! Thursday we’ll see an all new episode of Around the Verse, where you’ll always find the latest in Star Citizen’s on-going development. And last but certainly not least, if you’re a Subscriber get ready this Friday for an all new edition of Jump Point Magazine, fresh off the digital press! That’s all for this week, we’ll see you in the ‘Verse! Tyler “Zyloh” Witkin Lead Community Manager The Weekly Community Content Schedule MONDAY, SEPTEMBER 11TH, 2017 Citizens of the Stars (https://www.youtube.com/user/RobertsSpaceInd/) TUESDAY, SEPTEMBER 12TH, 2017 Weekly Lore Post (https://robertsspaceindustries.com/comm-link/spectrum-dispatch) WEDNESDAY, SEPTEMBER 13TH, 2017 Bugsmashers! (https://www.youtube.com/user/RobertsSpaceInd/) THURSDAY, SEPTEMBER 14TH, 2017 Around the Verse + Burndown (https://www.youtube.com/user/RobertsSpaceInd/) Vault Update FRIDAY, SEPTEMBER 15TH, 2017 Jump Point Magazine (https://robertsspaceindustries.com/subscribers/jumppoint) Community Spotlight: September 11th, 2017 We are constantly amazed by the contributions made by the Star Citizen community. Whether it’s fan art, a cinematic, a YouTube guide, or even a 3D print of your favorite ship, we love it all! Don’t forget to submit your content to our Community Hub for a chance at seeing it here! The Drake Herald Cinematic by Frustmaster Frustmaster has taken September’s Subscriber ship of the month and created a beautiful cinematic trailer. Well done! Community Hub post here Origin 600i Poster by Olaf_Jaeger Olaf has taken it upon himself to create a detailed 600i poster worthy of the finest walls! Community Hub post here Przeczytaj całość
  7. Welcome to Citizens of the Stars, our new weekly program exclusively about you, the Star Citizen Community. Whether through bug reports on the issue council, feedback on the forums, or the creation of content inspired by the game, Star Citizen is only possible because of the community. Citizens of the Stars not only highlights these contributions, but also puts a dev in the hotseat for a round of Quantum Questions, which addresses some fun facts about the dev and game. This episode brings RiceMaiden into the Citizen Spotlight to highlight his incredible 3D printed ship models. Also, Michael “Baior” Smith settles in for a round of Quantum Questions. Plus, Ben delivers us this week’s Top 5 and MVP. Remember, many of the questions used are taken from our Star Citizen Subscribers in this thread here. Don’t forget to add yours for inclusion in future episodes, vote for the ones you want to see answered, and remember to keep them short and concise if you want your best chance of having them answered in under two minutes. The links for this week’s content are below: CITIZEN SPOTLIGHT RiceMaiden and his Ship Models TOP 5 600i Wallpaper by Starmedic Electronic Access and REC for Germans by Jarod Genesis Starliner by Sir Berticus 3D Printed Behring Rifle by Alcatraz Skywalker MVP: Astora Wide News #3 by Luckystrike Przeczytaj całość
  8. September 2947 Subscriber Flair Greetings Subscribers! This month’s subscriber flair is part of our newest “Masters of Design” series of ship schematics. Before Esperia produced working recreations of historic and alien ships, its founders Jovi and Theo Ingstrom obsessively collected ship blueprints. Thanks to Esperia’s digital archives the original schematics for the Herald and Prospector are now available for you to examine in detail. If you’re an active subscriber, the flair will be attributed to your account today. If you subscribe over the weekend, the flair will be attributed to your account on Monday September 11th. More information about subscriptions can be found here! Przeczytaj całość
  9. Be sure to catch your breath before checking out this episode. Sandi Gardiner and Jeremiah Lee host and bring you an in-depth look at the new stamina system as well as another installment of “Burndown.” And for info on becoming a subscriber, go to: https://robertsspaceindustries.com/pledge/subscriptions Przeczytaj całość
  10. The Observist: Sherman, Castra II Greetings, traveler, there are millions of sights to see in the universe. The team at THE OBSERVIST is here to make sure you get the best traveling experience possible. The system of Castra has been vital to the UEE, but not in many of the normal ways. When UPE military pathfinders discovered the system in 2544, they found a pair of planets circling a large blue-white star. It was described as ‘unremarkable’ in its initial assessment. Regardless, the UPE began to process the second planet to act as a training facility and back-up resource cache for Hadrian system, then the point system along what would become known as the Perry Line that borders the Xi’An Empire. To mirror these military designs for the planet, the system was called Castra, using the ancient Roman name for land designated specifically for military use. CASTRA II When Castra II was finally terraformed, Ivar Messer had already ascended to the newly created position of Prime Citizen. He wasted no time allocating resources to build up Castra II as a source of reinforcements for the military at Hadrian as well as a staging area for an invasion into Xi’An territory, should the opportunity ever present itself. When the jump point to Oya system was discovered near the end of the 26th century, Castra ceased being a secondary base; it was now on the front line. Long-range bombers would circle the jump point toward Oya, waiting for a signal to push into Xi’An territory and blast their targets. The Imperator whipped this fear of attack up to cut off civilian traffic into Castra entirely. When the Messers fell, military tensions turned to diplomatic relations. Oya became part of the Empire when the Perry Line was divided into the Transitional Systems. Very quickly, the military on Castra discovered that they weren’t the front line anymore. In 2789, the military scaled back their presence to reopen the system for civilians, even repurposing most of the military structures for public use. INTRODUCING SHERMAN Built atop Ulysses Peak, Sherman served as the primary launch point for the heavy bombers that would maintain a constant vigil near the jump points into Xi’An territory. A majority of the base has now been demilitarized for civilian use, transforming the Navy’s landing pads and mechanic bays into the primary landing zone for traffic entering and leaving the planet. Depending on the time of year, you may see what appears to be a landscape of clouds shrouding the surface of the planet. Poking up through that canopy will be Sherman, a virtual island in the sky. Quick note: you enthusiasts will also probably notice a lot of firepower on your approach: anti-ship batteries as well as a pair of AOV-9 anti-orbital cannons. They may look old, but don’t try to be funny. They still work. The military sold off the landing zone. It changed hands several times over the years until it became a PARKING LOT franchise owned by REEZUS THORN, who also handles the site’s minimal ship repairs. As one of Sherman’s new primary functions is a quick stopover point for travelers, they cluster a lot of their stores near the Parking Lot, allowing pilots to quickly hit up the local TDD office as well as familiar names like FUEL PUMP, HARDPOINT GUYS, APOCALYPSE ARMS and ELEMENT AUTHORITY and be on their way. But there’s a lot more to Sherman than that. Walking among the unmistakable Hennowistic military prefabs of the 27th century, you can’t help but feel a sense of history. Small reminders of the men and women who served here can be found throughout the zone, but none more prominent than in the EDGE OF OBLIVION. The Edge is a small pub filled with actual memorabilia from the era, offering patrons a brief glimpse into the daily lives of the bomber pilots who ran those dangerous missions. Before you leave, you should go to the OUTLOOK. During the day, if the weather’s right, you will find a tumultuous sea of clouds stretching as far as the eye can see. At night, you can see the glow from distant cities seeping up through the clouds, creating diffused pools of light. It’s one of the most magnificent sights to behold on a planet whose history is steeped in fear and aggression. But don’t just take my word for it; it’s really something you need to observe for yourself. Przeczytaj całość
  11. Adam Wieser uncovers the many mysteries of the Chronos System. Learn about its astronomy and why the UEE decided to hold onto this system on the Empire’s edge. Remember that you can always explore the Star Citizen Universe yourself in our web-based Ark Star Map. Przeczytaj całość
  12. [ Music ] Announcer: Good evening, everybody. Get ready for your week to peak because it’s time for Something Every Tuesday with your host, Esen Landari! [ Applause ] Thank you! Thank you. Hey, everyone, so glad you could join us. We’ve got such an incredible show for you tonight, you’re not gonna want to miss a moment of it. And while we’re talking about missing out, you hear about this poor guy in Lyre? Did you hear about this? [ Scattered Laughter ] Well, last week a Caterpillar crew landed in Lyre for a little R&R and one of the crew members went to the bathroom on the ship and got locked inside. No big deal, right? Well, turns out this guy wasn’t wearing his mobi, so, yeah, all he could do was bang on the door. I guess they make the doors pretty solid because no one heard him. Poor guy spent the entire weekend locked in that cramped bathroom. How crazy is that? I mean, at least he had somewhere to sit, right? [ Laughter ] His crewmates only realized what had happened when they got back to the ship and needed what everyone does after vacationing in Lyre; to use the bathroom and take a cold shower. [ Laughter ] In the crew’s defense, they thought the guy had ditched them to party on his own. How hard does this guy party if no one was concerned that he vanished the second they landed? There’s really only one word to describe someone known to hit it that hard — ‘Cassian.’ [ Laughter ] Speaking of Ellroy Cass, everyone’s favorite celebrity shipwreck is in rehab again. Talk about contender for least surprising headline of the year. He’s reportedly battling an addiction to Flow. Sources claim that prior to rehab Cass hadn’t slept in days and was obsessed with landscaping his backyard so it “felt like the beach.” Which is a nice idea, right? Except that his mansion is in the forest. That’s some pure, uncut Cass, right there. Some of you might recall that Maurice Vano, the man who tried to kill Imperator Costigan, was also addicted to Flow. Supposedly, when Cass’s friends found out he was using the new drug, they began to worry he might be driven to do something similar. Though in Cass’s case, the only thing he was looking to assassinate was his own career. [ Laughter ] It’s great that he’s trying to get help, though. Seriously. Addiction is tough no matter who you are. Of course it’s a little less tough when your rehab center looks like this. Here are some pictures we found of the Tresman Gardens Rehabilitation Center. [ Hoots and Hollers ] Nice, right? Those sexy, muscled people wearing the skimpy swimsuits? Those are the certified hydromassage healers. Quick show of hands, how many of you are thinking about getting addicted to something now? [ Laughter ] Like I said earlier, you do not want to go anywhere. We’ve got a very, very special show tonight because our first guest is the very definition of a hero. His courageous actions saved the lives of 21 fellow Navy crew members on Virgil I. Here to tell us his absolutely incredible story is Lt. Davante Lee. [ Applause ] Get comfortable and stay awhile. You deserve it. Lt. Davante Lee: Thanks. Yeah, wow, it’s kinda overwhelming to be here right now. The studio lights are bright, aren’t they? Lt. Davante Lee: ‘Blinding’ is more like it. Feels like I’m in a staring contest with a Bengal. [ Laughter ] First off, I just want to say on behalf of everyone here and watching on spectrum, thank you for your service. [ Applause ] Your story is absolutely incredible. There’s really no other way to describe it. So let’s set the stage: your fleet came under attack in the Virgil System, right? Near Virgil I. Lt. Davante Lee: As part of the rearguard, yeah. And where were you when the ambush happened? Lt. Davante Lee: Ah, ferrying supplies to the Montgomery. One second this big, beautiful Polaris is sitting before me and the next the ship’s in flames and spiralling down toward Virgil I. That sector had been quiet for ages, too. Then outta nowhere, they hit us, hard, and the worse thing possible happens. Honestly, when the Vanduul fighters showed up and the Mont went down, I had to take a moment to ask myself if I was in a simpod or not. Nothing felt real. But you weren’t in a simpod, were you? Lt. Davante Lee: No, definitely not. I was in an Argo MPUV. [ Gasps ] The ideal ship for going toe-to-toe with the Vanduul, right? Lt. Davante Lee: Well, it doesn’t have a single weapon, but it does have something else going for it — a ton of cargo room. I knew I’d never survive a tussle, but I could shuttle folks to safety. So, the second I saw the Mont break atmo above Virgil I, I decided to follow it. I had a hell of a time finding them, especially since the ship’s comms were down. From what I heard Virgil I’s atmo didn’t make that search any easier. Not with that swirling poisonous ash killing all visibility. Lt. Davante Lee: That’s for sure, but it also probably saved my life. This interview is brought to you by ‘poisonous ash,’ seriously, it could save your life. [ Laughter ] So, you locate the Montgomery somewhere in this crazy ash storm, and then what? Lt. Davante Lee: Lieutenant Yu was on the sticks at the time. Considering the state of the corvette, she did an incredible job controlling the crash, so it landed in a perfect spot. The ’duul found the crash pretty soon after I showed up. They started strafing the Mont to keep us occupied while landing dropships all around us. It was … I’m not sure how to describe it. I mean, it was absolute chaos. No one could really see anything, except for their shots zipping through the ash like blurs of light … and you knew the ’duul were getting closer every second. You just didn’t know from where. Somehow, the Mont’s crew all rallied together and established a perimeter. One of the turrets had survived the crash, so they were doing the best they could with that. Gave me enough cover to touch down. Thinking back now, I actually don’t remember a lot of it. With all the adrenaline and everything, my brain just sorta went on autopilot. Everything I did was more instinct than anything else. And what did that instinct having you doing? Lt. Davante Lee: I, ummm, unloaded the Argo as fast as possible and started loading up the Mont’s crew, injured ones first. I took off that first time without even checking the scans. I just lifted her off the ground, picked a direction and got the hell outta there. And how many times did you do that? Lt. Davante Lee: It took three more trips to get everyone. [ Loud, Sustained Applause ] Lt. Davante Lee: Thank you, but really it was the ash storm and the incredible people on the ground holding back the Vanduul that let me get so many of the crew out of there. That’s just incredible. Where’d you even take the people you rescued? Another part of the planet? Lt. Davante Lee: Nah, you don’t really want to hang out in that poisonous atmo if you can help it. Found a safe spot for them on the nearest moon. Dropped them there and then went back for the rest. It’s a miracle they held ’em off that long. I can’t even imagine what that must have been like. I have to keep reminding myself that it’s a true story. It sounds like something straight out of a movie. Which, if they do end up making a movie out of this, I know the perfect actor to play you as soon as he is back out of rehab. [ Laughter ] So, what’s next for you, Lieutenant? Lt. Davante Lee: Well, I’ve got a few more of these to do. I believe we were lucky enough to grab you first, right? Lt. Davante Lee: Yup, first one. It is that obvious? Seriously, you’ve done a great job, hasn’t he, folks? [ Loud Applause ] Lt. Davante Lee: Thanks. I really, truly appreciate the support, but it’s the men and women currently serving on the Vanduul front that are the true heroes. It’s important that the people of the Empire remember to support the cause any way they can. You sure you haven’t done one of these before? Lt. Davante Lee: Positive. Well, I’ve got a feeling there’ll be plenty more in your future. We need to take a quick break. Can you stick around for a bit longer? Lt. Davante Lee: I think so, yeah. Well, clear your schedule, ’cause I’ve got like a bazillion more questions for you. Plus, we’d love for you to play a round of our game ‘Spin Cycle.’ You up for it? Lt. Davante Lee: Sure, let’s do it. That and more when Something Every Tuesday returns after the break. Przeczytaj całość
  13. Greetings Citizens Greetings Citizens, With Gamescom behind us, the team is hyper-focused on the fixes necessary to get Alpha 3.0 to the Evocati and the PTU. You can catch up on how the team is doing by visiting our Production Schedule which was updated last Friday. With that, let’s take a look at this week. It was Labor Day yesterday, and the LA and ATX teams took a much-needed holiday to spend with their friends and family. However, that didn’t stop us from releasing another episode of Citizens of the Stars. In this episode, Cheyne Hessler answers a round of Quantum Questions and Dastro digs into the details of making his giant Big Benny’s costume. Wednesday brings us a new Loremaker’s Guide to the Galaxy. This week’s system is shrouded in government secrecy and political controversy. Can you guess which system the UEE is using for a top-secret project? Find out tomorrow. Thursday of course is Around the Verse day, where you’ll always find the latest in Star Citizen development news. This week is our continuing update on the Burndown to 3.0, as well as an enduring look into the stamina system. Finally, we’re capping off the week with Happy Hour Community! Ben Lesnick is joined by Jared Huckaby, Tyler Witkin and myself to sit down with the community and talk about Star Citizen. That’s all for this week, we’ll see you in the ‘Verse! Tyler Nolin Community Manager The Weekly Community Content Schedule MONDAY, SEPTEMBER 4TH, 2017 Citizens of the Stars (https://www.youtube.com/user/RobertsSpaceInd/) TUESDAY, SEPTEMBER 5TH, 2017 Weekly Lore Post (https://robertsspaceindustries.com/comm-link/spectrum-dispatch) WEDNESDAY, SEPTEMBER 6TH, 2017 Loremaker’s Guide to the Galaxy (https://www.youtube.com/user/RobertsSpaceInd/) THURSDAY, SEPTEMBER 7TH, 2017 Around the Verse + Burndown (https://www.youtube.com/user/RobertsSpaceInd/) Vault Update FRIDAY, SEPTEMBER 8TH, 2017 Happy Hour: Community (https://www.twitch.tv/starcitizen) Community Spotlight: September 5th, 2017 We are constantly amazed by the contributions made by the Star Citizen community. Whether it’s fan art, a cinematic, a YouTube guide, or even a 3D print of your favorite ship, we love it all! Don’t forget to submit your content to our Community Hub for a chance at seeing it here! 600i Wallpaper eXpG_RapidDarkVenon has taken a selfie with his 600i and turned into into a wallpaper! Community Hub post here Astora Wide News Magazine Zephyr, along with his org Astora have created a lore based magazine focused on the organization, as well as informational articles regarding new ships, interviews and dangerous engagements. Community Hub post here Przeczytaj całość
  14. Welcome to Citizens of the Stars, our new weekly program exclusively about you, the Star Citizen Community. Whether through bug reports on the issue council, feedback on the forums, or the creation of content inspired by the game, Star Citizen is only possible because of the community. Citizens of the Stars not only highlights these contributions, but also puts a dev in the hotseat for a round of Quantum Questions, which addresses some fun facts about the dev and game. In this episode, Cheyne Hessler answers a round of Quantum Questions, Dastro digs into the details of making his giant Big Benny’s costume, and we celebrate all the recent Bar Citizens. Remember, many of the questions used are taken from our Star Citizen Subscribers in this thread here. Don’t forget to add yours for inclusion in future episodes, vote for the ones you want to see answered, and remember to keep them short and concise if you want your best chance of having them answered in under two minutes. The links for this week’s content are below: CITIZEN SPOTLIGHT Dastro and his Big Bennys Cosplay MVP: Gamescom Weekend World Wide Bar Citizens by Jorunn Przeczytaj całość
  15. Xi'an Khartu-Al Subscriber Sale! Greetings Subscribers! You’ve spent the past month test flying the Khartu-Al and now you have a chance to purchase one of the most unique ships in the Star Citizen universe. If you’re a current subscriber, or become one during this weekend sale, you’ll have the opportunity to purchase the Scout through Monday, September 4th. Interested in learning about our Subscriber Program? More information can be found here! Visit the Khartu-Al Przeczytaj całość
  16. Sandi Gardiner and Steve Bender host this week’s episode, which features another installment of “Burndown” and an exclusive look behind the scenes at Gamescom. And for info on becoming a subscriber, go to: https://robertsspaceindustries.com/pledge/subscriptions Przeczytaj całość
  17. Q&A: Origin 600i Greetings Citizens! Since the introduction of the Hull Series back in April 2015, every new concept ship reveal has had an accompanying Q&A post, where we spend a couple days collecting questions from you, pass those on to the relevant ship designer, and provide you the best answers we have available at that time. With the recent addition of Spectrum, we can now allow you to add your vote to the questions you most want to see answered. The questions included below are a combination of those that received the most votes, similar questions that were merged into a single instance, and those we felt we could comfortably answer at this stage in the Origin 600i’s development. Now that the ship is concept complete, it will enter our development pipeline where many of the answers you see below will be fleshed out, and those missing will be determined and implemented. While it will still be some time before we see the Origin 600i in game, we hope you’re as excited as we are as the game expands with the further development of Origin ships in the Star Citizen universe. As always, a special thanks to Steve Turberfield, John Crewe, and Todd Papy for their help in answering your questions. Let’s get to it. -DL How are the 600i w/ Exploration Module capabilities compared to those of the Carrack or Aquila? The 600i exploration module features two manned scanning stations, a deployable ramp for an exploratory ground vehicle, an Origin-created Rover and SCU storage for any artifacts needing to be stored once discovered, so it is a solid option for explorers looking to purchase a stylish alternative to the Aquila, while the Carrack should provide a much longer term exploration base and facilities. Is the 600i w/ Exploration Module’s 36 SCU of cargo space when carrying the rover or when not carrying the rover? The figures are based on the ship cargo capacity while not including the Rover. The exploration module not only has the lift for the rover, but also space for the additional SCUs. Will there be more modules and if so, which can we expect? No further modules are currently in the pipeline, but the beauty of a modular ship means that nothing is off the table in terms of expanding the 600i’s options down the line. Why are there no Point Defense Systems similar to other high-end luxury ships like the Phoenix and 890 Jump? The 600i features 2x remote turrets, so in the instance that the ship is fully crewed, and your gunners are up to it, they will be able to ensure your ship stays protected from threats. If required, you can equip them to be set up with an AI module, which you can choose to leave enabled. Can the Touring and Explorer modules be swapped in and out of a single 600i? That is indeed the eventual plan, yes. Modules will be purchasable separately and will be swappable in game after that functionality exists. The 600i is a supremely expensive ship for its size and role, especially against the larger Carrack and cheaper Constellation. Why is this? What benefits are worth the increased expense? We are building a universe, and part of that means we can consider aspects that a standard game does not, such as value and desirability. When we look at vehicles in the real world, its apparent that more functionality does not always mean something is more expensive, and vice versa. In the Star Citizen universe, a sleek, luxury ship created by Origin will bring certain connotations with it, in the same way most people would find a sports coupé more desirable than a family sedan, despite the fact it has less seats and cup-holders. How does the range of the 600i compare to the other exploration ships? As stated above, the extra scanning stations and rover storage mean the 600i is a fully capable exploration ship with that module in that size range. The Carrack should provide more robust and longer term exploration option. Can the 600i be flown effectively solo? The 600i is, fundamentally, a multi-crew ship. However, for its size is probably one of the most solo-friendly ships out of the box. By utilizing unmanned remote turrets and capable shields, a skilled pilot should be able to effectively pilot the 600i solo in most regards. The Origin Rover is listed as a separate item in the standalone versions of the 600i Explorer but is the rover also going to be included if you upgrade (CCU) another ship to a 600i Explorer? Yes, upgrading to the 600i Explorer Edition will indeed grant you an included Rover. What agility can we expect from this ship versus the Constellations considering that the 600i has more than twice the mass of RSI’s ship? This is especially important since the 600i comes with fixed guns and no gimbals. Whilst the 600i may be faster than the Constellation in a straight line (more on Thruster ratings in a later answer) it will suffer in its maneuvering due its bulk and size. The fixed weapons that come default can be swapped out to gimbals like other ships. Will it have room enough to carry an 85x instead of the Origin-branded rover? Until the ship is fully built and implemented this is difficult to say with complete certainty, but the 85x has a much larger footprint than a Rover so we consider this unlikely to fit. While ships smaller than the Rover may technically “fit,” the lift is designed purely for a ground vehicle, so maneuvering a ship in there might prove risky in terms of causing damage to both vessels. How many beds, toilets and save seats for passengers does a 600i Touring have? The 600i bridge has 3 seats for the pilot and crew members. The exploration module gives you a further 2 seats for the manned scanning stations. There is a dedicated captain’s quarters and beds for the remaining crew members in their quarters. Exact number of toilets is still to be determined, but you can probably expect at least 2 in the crew washroom and one in the captains quarters. Can both the Origin X1 & Rover dock securely inside an Origin 600 at the same time? This should certainly be possible yes. The lift platform itself is the perfect fit for the Rover, but there is nothing to stop you storing the X1 in the cargo storage area of the exploration module. Bear in mind that if you choose to do this then it wont be a quickly accessible option and as such we’d recommend a Rover or X1, rather than both. How many missiles can the Origin 600i carry? In the brochure the 600i is stated to carry 16 S3 missiles yet the website states 4x S3 pylons with 16 missiles each (total of 64). Or was this just a misunderstanding and it can carry either 16xS3, 32xS2 or 64xS1 missiles? The perils of active development! To clarify, the 600i has 4 missile racks that can hold 4x S3 missiles each, giving a grand total of 16 S3 missiles for the ship. What parts of the ship change between the touring and exploration variants? Is it just the rear window section and rover bay area depicted in concept? The swappable module is in the core of the ship itself. The rear window is present on the standard 600i hull, and is a viewing gallery of sorts. The brochure states its faster than most ships of its size and it states it has 4 TR2 thrusters. How is that achieved, compared to the constellations TR5 thrusters (according to ship stats) and the way lower weight of the constellation class? This is a flaw of the current stats page and matrix, and will be remedied with the update coming online with the release of SC Alpha 3.0. The thrusters of both ships will most likely be in the same power band alongside updates to their mass. The current stats page does not support the internal design for a lot of items at present. Is the 600i Touring variant intended to be a money-maker in the realm of VIP passenger transport, similarly to the 890 Jump and Genesis Starliner? The 600i is not intended as such to be a commercial vehicle. Where the 890 Jump and the Starliner are the luxury private superyacht and commercial people carrier, the 600i is on the compact end of the private yacht scale. Why only 16 and 36 SCU for such a large ship? One of the unique selling points of the 600i is that it is a luxury ship. So the answer to this is really the same as to why you can fit more cargo in a minivan, than you could a Lamborghini; cargo storage practicality takes a back seat to aesthetic and comfort. Will the 600i Explorer have a medical area? The 600i does not have a medical area no, due to it not holding a huge crew, this would be a room that ended up potentially being used rarely. Why is the Series named different from the 300/800 Series? Explorer should be the 615p and not the 600i Exploration Module. The reason for this is that the 600i is modular, meaning that the swappable modules are what make the ship suit the desired role. Regardless of what module you have installed, the ship is a 600i. Przeczytaj całość
  18. On this episode, Mark Abent tackles a bug with the Cutlass that allows pilots to control the top turret. See what priorities need to be fixed so the turret stays exclusive to the gunner occupying it. Przeczytaj całość
  19. Cooler Quest Hey y’all, it’s Old Jegger, finally back with another look at life Far From Home. It’s been a minute since I’ve sat back, collected my thoughts and sent them across the black, so I appreciate all those who reached out in my absence, wondering if I was all right, but it’s not me everyone should’ve been worried about — it’s Shana. It all started about two weeks back. I awoke from a dead sleep just drenched in sweat. Now, I have a habit of running hot. Don’t even keep a blanket on my bunk ’cause it’s more likely to be kicked to the floor than used to cover me, so in my half-asleep haze, I didn’t noticed the issue was with Shana, not me. Nope, instead I rolled right over and got myself a bit more shuteye. I really should’ve known something was wrong right then and there. Usually, I’m out like a light from the second my head hits the pillow until the sound of my alarm. Some say it’s a gift, but that kinda sleep has it drawbacks when living all by your lonesome. This one time, Shana drifted into Taranis’ outer asteroid belt while I slept through every single warning she set off. Luckily, I woke up before an asteroid ripped through Shana’s hull and vented me in my boxers. I tweaked her alarms settings to extremely loud after that to ensure I’d never sleep through an emergency again; at least, that’s what I thought. Waking up in the middle of the night this time, I didn’t hear any alarms or warnings. When I finally stirred a few hours later, it was so hot inside the ship I thought we’d drifted off course and ended up in a thermal bloom or something. That wasn’t the case though. Turns out the cooler had fried a few coils. It was working just enough to keep essential systems online. Plus, it was seeping a signature strong enough to be spotted through a jump point. I spent a few hours working on it, but could only get it back to 50% operational. I’d noticed the thing had been a bit inconsistent of late, but I didn’t expect it to completely break down. I’ve owned the thing for so long, and easily fixed any issues with it, I never expected something like this to happen. Guess I kinda grew complacent. That’s just how good this cooler was though, I never really had to worry about it … until now. Doubt this will come as a shock to anyone, but I’m a bit particular about what components get the honor of gracing Shana. Get the right components tuned together and the ’32 Lancers purr prettier than any ship I’ve ever been on. That’s why the second I realized that I’d need a new cooler, I knew it’d be an adventure to find one, because there was only one good enough for Shana — a 2927 J-Span Cryo-Star. Collectors covet the ’27 because it celebrated the company’s centennial. As their top of the line cooler, J-Span went all out and gave the Cryo-Star a stunning custom paint job. I tell you, it still catches the eye to this day. Collectors love it because it looks special, but I love it because of a few small tweaks the designers made to the way everything’s laid out. It makes ’em a heck of a lot easier to fix and modify. That’s part of the reason I had my old one for so long. Anyways, I was in Ellis at the time, and I knew we needed to set down to give Shana a break while I figured out where to find a new one. The closest station happened to be a Rest & Relax. We landed and I wandered inside to snag some essentials and ask around about decent component dealers. Normally, I’d pass by an R&R if I had the choice. Don’t get me wrong, R&R’s are fine. They’re the kind of spot that describes itself as ‘clean and safe facilities,’ but that also makes ’em a bit bland in my book. You get exactly what you expect — franchise shops hawking the same goods in every corner of the universe. If that’s what you need, then the Rest & Relax is great. But if you’re like me, and need a special component or are just looking for some local flavor, then I recommend looking for an independent rest stop. They’re not as pretty on the eyes, or even as safe (if I’m being honest), but every once in a while you find something special and unexpected gathering dust on a store shelf. Unexpected discoveries don’t happen when some megacorp is managing the inventory from a distance. Anyways, as I wandered the R&R, I ventured into the station’s Hardpoint Guys. The clerk noticed me looking at the coolers and immediately kicked off his sales pitch for the most expensive one. I listened to him ramble about Whitley’s Guide ratings and peer reviews for a few before explaining that only a ’27 Cryo-Star would do. He started jawing about how he disagreed with my assessment, but I stopped him dead. Went into my own rant about why the coolers he was hawking were inferior. Well, I guess my explanation came off a bit harsh, because I was asked to leave the store. Wouldn’t have been the first time I left my manners in my ship. Hate to admit it, but that happens every so often after an extended period alone in the drift. Turns out, all that raving caught the attention of someone in the store. She flagged me down as I left, introduced herself as Stacy and said she might be able to help. At first it felt like a setup, but the more I talked to her, the more I recognized a fellow drifter. I could tell she hadn’t really spoken to anyone in a while, but the second we started jawing about ships, it was hard to get her to stop. Stacy and I talked for a few hours over some Gino’s Hot Bird and she eventually trusted me enough to pass along coordinates to a ship scrapyard that she’d visited over the years. She claimed it was filled with old parts and components just waiting to be salvaged. If there was a ’27 Cryo-Star anywhere within a few jumps of Ellis, it’d be there. But there was one big catch — it was in Nexus. Normally, Nexus is on my no-go list. I know, I know, it’s technically a UEE system, but that still don’t make it completely safe. That just means, if I run into another ship, there’s a good chance it’s either an outlaw up to no good or a trigger happy officer of the law, who’s gonna take one look at Shana and assume I’m smuggling something. Either scenario doesn’t sound like a lot of fun in my book. That’s why I avoid the system. Still, the chance to salvage a ’27 instead of spending a fortune on one was as good a reason as any to bend my rules. So I hustled back to Shana, got her humming as best I could under the conditions and headed for Nexus. Gotta say, this was the most nerve-racking journey I’d been on in years. With the cooler operating at half-efficiency, I had to manage my systems carefully so my bum cooler didn’t tip Shana’s signature and draw too much attention. I even had to shut her down a few times when ships got a bit too close for comfort. As I approached the coordinates on Lago, a massive ship scrapyard appeared. My heart fluttered a bit. If it wasn’t in the middle of disputed outlaw territory, I could spend weeks searching through all the wrecked hulls scattered below. I set down nearby and headed on in. Suddenly, the prospect of finding one specific cooler became real. This search was going to be both exciting and daunting. Stacy had given me a number of pointers about the place. First one being to find the folks that lived there and pay them a flat fee to scrounge around. That gave you the right to salvage as much as you could before sunset. If you didn’t pay the fee and they found you, well, I guess they make you pay one way or another. After stopping by this small underground shelter and paying my entrance fee to a no-nonsense figure bundled tight in layers to protect from the harsh winds, I moved as quick as these old bones let me through the tangled mess of derelicts. Stepping into each half-destroyed ship had me on edge over what or who might be inside. In the distance, gunfire echoed. Stacy had warned me that outlaws sometimes use the location to hide from each other or law enforcement. I searched and searched, and as the sun started to set, I grew anxious. I still hadn’t found my cooler. I debated giving the folks that ran the place some extra creds and working through the night, but eventually decided against it. Heck, I even eyeballed a rusty BlastChill for a couple minutes debating if I should just be happy with whatever at that point since walking around a dark scrap yard with only a flashlight was more dangerous than smart. In the end, I figured it would be best to just try again the next day. As I doubled back to Shana, I noticed another ’32 Lancer. Now, I’m the type of guy who believes fate is what you make it, but even I took it as a sign. I crawled into the ship and started stripping all the original components. I got so caught up that it took me forever to realize this ship also had a ’27 Cryo-Star cooler. I grabbed it, and everything else I could carry, and then hustled back to Shana. Even contemplated going back for more but decided not to press my luck. Instead, I got out of there and landed in Reis, probably the only truly safe place on the entire planet. It’s cramped, but the folks were nice enough. I rented a hangar and spent the next few days installing everything I snagged. By the time I left the system, Shana was running better than ever. Funny, as I sit here recounting this tale to y’all, I just had a strange realization. Shana may be the only thing in the ’verse that I’d risk my life for. I’m not sure if that’s — ( extremely loud beeping ) Damn, how long have I been rambling? I best go take care of this drop before the client gets snippy. Didn’t even get the chance to tell you guys about how I’ve started making my own yogurt with really nothing more than a thermos. Guess that’ll have to wait until next time. Until then, I’m Old Jegger and I’ll be seeing you somewhere Far From Home. Przeczytaj całość
  20. Greetings Citizens Greetings Citizens, First off, thank you so much to everyone who came out and showed their support during Gamescom! We had a blast interacting with many of you at the various events throughout the week and could not be more grateful to have such an epic community. If you missed any of the big reveals, make sure to head over to our YouTube channel to catch all of the action! Now that Gamescom 2017 is behind us, we’re continuing to focus on getting Star Citizen Alpha 3.0 out the door and into your hands. With that, let’s take a look at this week. Due to all of the Gamescom festivities/travel, we won’t be airing an episode of Citizens of the Stars this week, but we’ll have it back in rotation starting next Monday. On Tuesday, the Lore Team will be releasing their weekly lore post here. If you’re interested in learning more about the background and history that make up the Star Citizen universe, these are made for you! On Wednesday, swatter in hand, Mark Abent returns to squish another bug in an all new episode of Bugsmashers! Thursday will bring my personal favorite show of the week: Around the Verse! Like previous weeks, this will include an updated segment of Burndown, so make sure to tune in! And if Around the Verse was not enough for Thursday, we’ll also be releasing the 600i Q&A packed with with answers to the questions you asked here. That’s all for this week, we’ll see you in the ‘Verse! Tyler “Zyloh” Witkin Lead Community Manager The Weekly Community Content Schedule TUESDAY, AUGUST 29TH, 2017 Weekly Lore Post (https://robertsspaceindustries.com/comm-link/spectrum-dispatch) WEDNESDAY, AUGUST 30TH, 2017 Bugsmashers! (https://www.youtube.com/user/RobertsSpaceInd/) THURSDAY, AUGUST 31ST, 2017 Around the Verse + Burndown (https://www.youtube.com/user/RobertsSpaceInd/) Origin Jumpworks 600i Q&A Vault Update Community Spotlight: August 28th, 2017 We are constantly amazed by the contributions made by the Star Citizen community. Whether it’s fan art, a cinematic, a YouTube guide, or even a 3D print of your favorite ship, we love it all! Don’t forget to submit your content to our Community Hub for a chance at seeing it here! Behring 3D Print by Alcatraz Skywalker Alcatraz Skywalker has 3D printed the Behring HP211 with incredible attention to detail! Well done! Community Hub post here Big Bennys 2.0 Cosplay by Dastro Unless you have been living under a rock, then you know all about Dastro and his Big Bennys cosplay. Well, Dastro returned to this year’s Gamescom with an all new and upgraded suit! Community Hub post here Przeczytaj całość
  21. Greetings Citizens! We’re very excited to announce a new partnership with Faceware Technologies, the leading provider of markerless 3D facial motion capture solutions! Together, we’ve utilized Faceware’s LiveSDK to build what we’re calling Face Over Internet Protocol, or FOIP, which has allowed us to start working on new features that will change the online gaming experience: Real-time player-driven facial animation, hardware-less head tracking, and 3D audio positioning. FOIP Features With Faceware’s upcoming motion sensor, you’ll be able to have all of your facial animations scanned, analyzed, and instantly streamed at 60fps right onto your character’s face within the ‘Verse. Alternatively, you can use your system’s built-in webcam (quality of the facial detection may very by model). Using your microphone or other audio input device, we’ll be able to capture your voice and broadcast it from the point in 3D space where your character is located. We’ve further modified the tech so that we can also utilize Faceware to track the direction and movement of your head and eyes. This will allow you to freely look around your cockpit without any additional hardware or peripherals. Before now, players were limited to text and voice communications with each other, often through third party platforms. With Faceware and FOIP, we can now represent the full range of human emotions, all in real-time, and all within the Star Citizen ecosystem! Our Technical Director of Content Sean Tracy has given an overview and demonstration of Faceware and FOIP technology, so come check it out now! Przeczytaj całość
  22. 600 i Adventure Starts Here t o u r i n g e x p l o r a t i o n Style A New Standard of Design Rugged Design Origin has built a legacy developing the finest in luxury spacecraft, that doesn't mean our ships can't get down and dirty. The 600i's Explorer module is designed to handle the unexpected. Visual Poetry Origin engineers took inspiration from architects, industrial designers, visual artists, even musicians to find the perfect balance of form and function. To build comfort, luxury and innovation in one package. Bold, elegant lines seduce the senses. For those looking to redefine experience, look no further. Sophistication The New Standard of Excellence Extended Comfort Built for adventure, by adventurers. Origin interviewed noted explorers to learn what features were lacking in other exploration ships, so spending months on the drift wouldn't feel like it. Space Awaits Navigate through the universe with confidence thanks to the 600i's uniquely molded single-piece cockpit canopy. Providing an unparalleld field of view, you will be able to see as much as you're being seen. The 600i's robust engines and thrusters provide more speed than other ships of its class. Innovation Cutting Edge Engineering A comprehensive weapons package provides the confidence you need to get you where you're going. Your Journey Starts Here The 600i's Exploration module features a complete set of tools to help chart your course through the universe from the brand names you've come to depend on. Life Amplified Take comfort to a new level. The 600i's Touring module provides a lounge area featuring all the amenities to keep you and your guests entertained for those long flights. Details Get More Information on the Origin Jumpworks 600i Download the brochure or Open the brochure Click To Read STANDALONE SHIPS SHIP PACKS About The Concept Sale The 600i is being offered for the first time as a limited concept sale. This means that the ship design meets our specifications, but it is not yet ready to display in your Hangar or to fight in Star Citizen. The sale includes Lifetime Insurance on the ship hull and a pair of decorative items for your Hangar. A future patch will add a 600i poster and then once the in-game model is finished you will also be given an in-game 600i mini ship model! In the future, the ship price will increase and the offer will not include Life Time Insurance or these extras. If you’d like to add one to your fleet, they’re available in the pledge store until September 4th, 2017. You can also view a detail of the 600i in the Holo Viewer in the Tech Overview of the ship page, and be sure to enjoy the Origin 600i brochure. As with every Concept Sale, we will also be doing a Q&A post. There will be a forum thread on Spectrum to take your questions. Make sure to vote for the questions you most want to see answered and we will be posting the dev’s responses next week. Look for the Comm-Link Schedule next week to find out when that post will go up! SHIP NAME RESERVATION As a special incentive, all 600i bought through the Warbond package will be able to reserve a custom name for their ship that is unique across the 600i chassis. Certain restrictions apply: this name must be a 32-ascii character limit with no consecutive spaces or dashes allowed. CIG reserves the right to deny names that violate code of conduct. To name you ship, simply visit your hangar after purchase and view your 600i for naming options. To find out more about the name reservation visit our spectrum thread here. What is a War Bond ship? War Bond ships and packages are a way to directly support Star Citizen’s continued development. Ships labeled War Bond are available at a discount, which is possible because they can not be purchased with store credit from melted items. Standard versions of these ships without the War Bond discount are typically offered for purchase using store credits at the same time a concept sale page goes live. Disclaimer Remember: we are offering this pledge ship to help fund Star Citizen’s development. The funding generated by sales such as this is what allows us to include deeper, non-combat oriented features in the Star Citizen world. All ships will be available for in-game credits in the final universe, and they are not required to start the game. The goal is to make additional ships available that give players a different experience rather than a particular advantage when the final persistent universe launches. Przeczytaj całość
  23. 600 i Adventure Starts Here t o u r i n g e x p l o r a t i o n Style A New Standard of Design Rugged Design Origin has built a legacy developing the finest in luxury spacecraft, that doesn't mean our ships can't get down and dirty. The 600i's Explorer module is designed to handle the unexpected. Visual Poetry Origin engineers took inspiration from architects, industrial designers, visual artists, even musicians to find the perfect balance of form and function. To build comfort, luxury and innovation in one package. Bold, elegant lines seduce the senses. For those looking to redefine experience, look no further. Sophistication The New Standard of Excellence Extended Comfort Built for adventure, by adventurers. Origin interviewed noted explorers to learn what features were lacking in other exploration ships, so spending months on the drift wouldn't feel like it. Space Awaits Navigate through the universe with confidence thanks to the 600i's uniquely molded single-piece cockpit canopy. Providing an unparalleld field of view, you will be able to see as much as you're being seen. The 600i's robust engines and thrusters provide more speed than other ships of its class. Innovation Cutting Edge Engineering A comprehensive weapons package provides the confidence you need to get you where you're going. Your Journey Starts Here The 600i's Exploration module features a complete set of tools to help chart your course through the universe from the brand names you've come to depend on. Life Amplified Take comfort to a new level. The 600i's Touring module provides a lounge area featuring all the amenities to keep you and your guests entertained for those long flights. Details Get More Information on the Origin Jumpworks 600i Download the brochure or Open the brochure Click To Read STANDALONE SHIPS SHIP PACKS About The Concept Sale The 600i is being offered for the first time as a limited concept sale. This means that the ship design meets our specifications, but it is not yet ready to display in your Hangar or to fight in Star Citizen. The sale includes Lifetime Insurance on the ship hull and a pair of decorative items for your Hangar. A future patch will add a 600i poster and then once the in-game model is finished you will also be given an in-game 600i mini ship model! In the future, the ship price will increase and the offer will not include Life Time Insurance or these extras. If you’d like to add one to your fleet, they’re available in the pledge store until September 4th, 2017. You can also view a detail of the 600i in the Holo Viewer in the Tech Overview of the ship page, and be sure to enjoy the Origin 600i brochure. As with every Concept Sale, we will also be doing a Q&A post. There will be a forum thread on Spectrum to take your questions. Make sure to vote for the questions you most want to see answered and we will be posting the dev’s responses next week. Look for the Comm-Link Schedule next week to find out when that post will go up! SHIP NAME RESERVATION As a special incentive, all 600i bought through the Warbond package will be able to reserve a custom name for their ship that is unique across the 600i chassis. Certain restrictions apply: this name must be a 32-ascii character limit with no consecutive spaces or dashes allowed. CIG reserves the right to deny names that violate code of conduct. To name you ship, simply visit your hangar after purchase and view your 600i for naming options. To find out more about the name reservation visit our spectrum thread here. What is a War Bond ship? War Bond ships and packages are a way to directly support Star Citizen’s continued development. Ships labeled War Bond are available at a discount, which is possible because they can not be purchased with store credit from melted items. Standard versions of these ships without the War Bond discount are typically offered for purchase using store credits at the same time a concept sale page goes live. Disclaimer Remember: we are offering this pledge ship to help fund Star Citizen’s development. The funding generated by sales such as this is what allows us to include deeper, non-combat oriented features in the Star Citizen world. All ships will be available for in-game credits in the final universe, and they are not required to start the game. The goal is to make additional ships available that give players a different experience rather than a particular advantage when the final persistent universe launches. Przeczytaj całość
  24. Around the Verse is on hiatus this week while we’re at Gamescom, but we still have a “Burndown” tracking our work on 3.0. Get updates on bugs currently affecting animations, retractable landing gear and more. And for info on becoming a subscriber, go to: https://robertsspaceindustries.com/pledge/subscriptions Przeczytaj całość
  25. Dave Haddock is your guide to the Hadrian System. Learn about the system’s astronomy and hear its history as an important location during the cold war with the Xi’an. Plus, he asks the community to suggest other topics to cover in the future. Remember that you can always explore the Star Citizen Universe yourself in our web-based Ark Star Map. Przeczytaj całość
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