Skocz do zawartości
Game Armada

RSI.com Q&A: Origin 600i

Rekomendowane odpowiedzi



Q&A: Origin 600i

Greetings Citizens!

Since the introduction of the Hull Series back in April 2015, every new concept ship reveal has had an accompanying Q&A post, where we spend a couple days collecting questions from you, pass those on to the relevant ship designer, and provide you the best answers we have available at that time.

With the recent addition of Spectrum, we can now allow you to add your vote to the questions you most want to see answered. The questions included below are a combination of those that received the most votes, similar questions that were merged into a single instance, and those we felt we could comfortably answer at this stage in the Origin 600i’s development.

Now that the ship is concept complete, it will enter our development pipeline where many of the answers you see below will be fleshed out, and those missing will be determined and implemented. While it will still be some time before we see the Origin 600i in game, we hope you’re as excited as we are as the game expands with the further development of Origin ships in the Star Citizen universe.

As always, a special thanks to Steve Turberfield, John Crewe, and Todd Papy for their help in answering your questions.

Let’s get to it. -DL


600i-Swanky-Apartment.jpg
How are the 600i w/ Exploration Module capabilities compared to those of the Carrack or Aquila?

The 600i exploration module features two manned scanning stations, a deployable ramp for an exploratory ground vehicle, an Origin-created Rover and SCU storage for any artifacts needing to be stored once discovered, so it is a solid option for explorers looking to purchase a stylish alternative to the Aquila, while the Carrack should provide a much longer term exploration base and facilities.



Josh-Fix-03.jpg
Is the 600i w/ Exploration Module’s 36 SCU of cargo space when carrying the rover or when not carrying the rover?

The figures are based on the ship cargo capacity while not including the Rover. The exploration module not only has the lift for the rover, but also space for the additional SCUs.



Josh-Fix-01.jpg
Will there be more modules and if so, which can we expect?

No further modules are currently in the pipeline, but the beauty of a modular ship means that nothing is off the table in terms of expanding the 600i’s options down the line.



Why are there no Point Defense Systems similar to other high-end luxury ships like the Phoenix and 890 Jump?
Josh-Fix-05-High-Res.jpg

The 600i features 2x remote turrets, so in the instance that the ship is fully crewed, and your gunners are up to it, they will be able to ensure your ship stays protected from threats. If required, you can equip them to be set up with an AI module, which you can choose to leave enabled.



Can the Touring and Explorer modules be swapped in and out of a single 600i?

That is indeed the eventual plan, yes. Modules will be purchasable separately and will be swappable in game after that functionality exists.



600i-Adventure-Main.jpg
The 600i is a supremely expensive ship for its size and role, especially against the larger Carrack and cheaper Constellation. Why is this? What benefits are worth the increased expense?

We are building a universe, and part of that means we can consider aspects that a standard game does not, such as value and desirability. When we look at vehicles in the real world, its apparent that more functionality does not always mean something is more expensive, and vice versa. In the Star Citizen universe, a sleek, luxury ship created by Origin will bring certain connotations with it, in the same way most people would find a sports coupé more desirable than a family sedan, despite the fact it has less seats and cup-holders.



New.jpg
How does the range of the 600i compare to the other exploration ships?

As stated above, the extra scanning stations and rover storage mean the 600i is a fully capable exploration ship with that module in that size range. The Carrack should provide more robust and longer term exploration option.



Macro-Semi-Back.jpg
Can the 600i be flown effectively solo?

The 600i is, fundamentally, a multi-crew ship. However, for its size is probably one of the most solo-friendly ships out of the box. By utilizing unmanned remote turrets and capable shields, a skilled pilot should be able to effectively pilot the 600i solo in most regards.



The Origin Rover is listed as a separate item in the standalone versions of the 600i Explorer but is the rover also going to be included if you upgrade (CCU) another ship to a 600i Explorer?
Josh-Fix-06-High-Res.jpg

Yes, upgrading to the 600i Explorer Edition will indeed grant you an included Rover.



What agility can we expect from this ship versus the Constellations considering that the 600i has more than twice the mass of RSI’s ship? This is especially important since the 600i comes with fixed guns and no gimbals.
Josh-Fix-02.jpg

Whilst the 600i may be faster than the Constellation in a straight line (more on Thruster ratings in a later answer) it will suffer in its maneuvering due its bulk and size. The fixed weapons that come default can be swapped out to gimbals like other ships.



Will it have room enough to carry an 85x instead of the Origin-branded rover?

Until the ship is fully built and implemented this is difficult to say with complete certainty, but the 85x has a much larger footprint than a Rover so we consider this unlikely to fit. While ships smaller than the Rover may technically “fit,” the lift is designed purely for a ground vehicle, so maneuvering a ship in there might prove risky in terms of causing damage to both vessels.



600i-Side-2-Fix.jpg
How many beds, toilets and save seats for passengers does a 600i Touring have?

The 600i bridge has 3 seats for the pilot and crew members. The exploration module gives you a further 2 seats for the manned scanning stations. There is a dedicated captain’s quarters and beds for the remaining crew members in their quarters. Exact number of toilets is still to be determined, but you can probably expect at least 2 in the crew washroom and one in the captains quarters.



600I-COCKPIT-V2.jpg
Can both the Origin X1 & Rover dock securely inside an Origin 600 at the same time?

This should certainly be possible yes. The lift platform itself is the perfect fit for the Rover, but there is nothing to stop you storing the X1 in the cargo storage area of the exploration module. Bear in mind that if you choose to do this then it wont be a quickly accessible option and as such we’d recommend a Rover or X1, rather than both.



Fullbody.jpg
How many missiles can the Origin 600i carry? In the brochure the 600i is stated to carry 16 S3 missiles yet the website states 4x S3 pylons with 16 missiles each (total of 64). Or was this just a misunderstanding and it can carry either 16xS3, 32xS2 or 64xS1 missiles?

The perils of active development! To clarify, the 600i has 4 missile racks that can hold 4x S3 missiles each, giving a grand total of 16 S3 missiles for the ship.



Side.jpg
What parts of the ship change between the touring and exploration variants? Is it just the rear window section and rover bay area depicted in concept?

The swappable module is in the core of the ship itself. The rear window is present on the standard 600i hull, and is a viewing gallery of sorts.



The brochure states its faster than most ships of its size and it states it has 4 TR2 thrusters. How is that achieved, compared to the constellations TR5 thrusters (according to ship stats) and the way lower weight of the constellation class?

This is a flaw of the current stats page and matrix, and will be remedied with the update coming online with the release of SC Alpha 3.0. The thrusters of both ships will most likely be in the same power band alongside updates to their mass. The current stats page does not support the internal design for a lot of items at present.



Is the 600i Touring variant intended to be a money-maker in the realm of VIP passenger transport, similarly to the 890 Jump and Genesis Starliner?

The 600i is not intended as such to be a commercial vehicle. Where the 890 Jump and the Starliner are the luxury private superyacht and commercial people carrier, the 600i is on the compact end of the private yacht scale.



Why only 16 and 36 SCU for such a large ship?

One of the unique selling points of the 600i is that it is a luxury ship. So the answer to this is really the same as to why you can fit more cargo in a minivan, than you could a Lamborghini; cargo storage practicality takes a back seat to aesthetic and comfort.

Will the 600i Explorer have a medical area?

The 600i does not have a medical area no, due to it not holding a huge crew, this would be a room that ended up potentially being used rarely.

Why is the Series named different from the 300/800 Series? Explorer should be the 615p and not the 600i Exploration Module.

The reason for this is that the 600i is modular, meaning that the swappable modules are what make the ship suit the desired role. Regardless of what module you have installed, the ship is a 600i.

Przeczytaj całość


Zapraszamy do regularnej aktywności na forum! Jeśli widzisz jakieś treści, które tu nie powinny się znajdować skorzystaj z opcji "zgłoś post". Jeśli coś nie działa, lub masz problem kliknij "Pomoc".

Ater Dracones rekrutują - dołącz do naszej organizacji multigamingowej!

1094301.png

Udostępnij tę odpowiedź


Odnośnik do odpowiedzi
Udostępnij na innych stronach

  • Podobna zawartość

    • Przez Game Armada
      Every week, designers, engineers and other developers from our five offices around the world answer backer questions submitted on SPECTRUM and voted on by YOU.
      You can submit your questions for consideration in future episodes of Calling All Devs here.
      And for info on becoming a subscriber, go to: https://robertsspaceindustries.com/pledge/subscriptions
      Przeczytaj całość
    • Przez Game Armada
      Wallpaper by Corsair62 Hello everyone,
      The Community Team is at Gamescom this week, representing Star Citizen in Cologne, Germany. We don’t have a booth this time around, but if some of you are making the trip to Cologne, you can join us at one of four Bar Citizen events in the evenings or at the meetup on Friday that’ll include a special town hall Q&A for those in attendance. Find all the details about where we’ll be here.
      But apart from one of the biggest gaming expos, we’ve still got more exciting events this week.
      Our latest concept ship, the RSI Apollo, is still available until August 22nd, so make sure to check out our guardian angel before it’s gone. Celebrating the reveal of our latest medical ship, we held a contest where we wanted to see quotes that you might hear on board an RSI Apollo. The contest is now over and you can find out who’s the new owner of a shiny RSI Apollo Triage or click here, to see all of the contest entries on Twitter. Didn’t win anything this time around? No worries, the next contest is right around the corner!
      And with that, let’s see what else is going on this week:
      Every week on Calling All Devs, designers, engineers, and other developers from our five offices around the world answer backer questions submitted on Spectrum and voted for by YOU. This week we talk about atmospheric planes and aquatic vehicles, “weapon rest” character positions, and the Aaron Halo asteroid field. Watch the full episode here.
      On Tuesday, the Lore Team will publish another detailed piece of fiction, breathing life into the Star Citizen universe. Check out previously published lore posts here.
      Thursday will welcome another episode of Around the Verse where we’ll take a look at the latest Star Citizen news with a project update. We’ve also seen Jared running around in a suit jacket today… but we aren’t sure if that’s an indicator of anything.
      This Friday, we’ll be doing things a bit differently, as we’ll be hosting a special Townhall Q&A at the Brauhaus ohne Namen in Cologne for those attending the event. This means questions can be asked by those who attend, we’ll record the whole show, and upload it on our official YouTube channel at a later time for those who couldn’t make it.
      We’ll see you in the ‘Verse (and Cologne!!!).
      Ulf Kuerschner
      Senior Community Manager



      The Weekly Community Content Schedule
      MONDAY, AUGUST 20TH, 2018
                  Calling All Devs   (https://www.youtube.com/user/RobertsSpaceInd/)
                  RSI Apollo Quote Contest Winner Announcement   
      TUESDAY, AUGUST 21ST, 2018
                  Weekly Lore Post   (https://robertsspaceindustries.com/comm-link/spectrum-dispatch)
      WEDNESDAY, AUGUST 22ND, 2018
                  Bar Citizen – Deutzer Brauhaus    
      THURSDAY, AUGUST 23RD, 2018
                  Around the Verse    (https://www.youtube.com/user/RobertsSpaceInd/)
                  Vault Update   
                  Bar Citizen – Brauhaus Ohne Namen    
      FRIDAY, AUGUST 24TH, 2018
                  Reverse the Verse Town Hall Q&A   (https://www.youtube.com/user/RobertsSpaceInd/)
                  Roadmap Update   
                  RSI Newsletter   
                  Bar Citizen – Brauhaus Ohne Namen – Special Townhall Q&A    
      SATURDAY, AUGUST 25TH, 2018
                  Bar Citizen – Hyatt Legends Bar    




      Community MVP: August 20th, 2018
      We are constantly amazed by the contributions made by the Star Citizen community. Whether it’s fan art, a cinematic, a YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it in this section. The highlighted content creator will be awarded with an MVP badge on Spectrum and be immortalized in our MVP section of the Hub. Don’t forget to submit your content to our Community Hub for a chance at seeing it here!




      Overview of the Xi’an language for diplomats by TradTeam

      The TradTeam, a unified group of translators of the French-speaking community, released the “Overview of the Xi’an language for diplomats”, a 100-page paper, translated into French. Bien joué!! This document will surely be an inspiration for all French speakers to add Xi’an to their skills.


      Find the document on the Community Hub.


      Przeczytaj całość
    • Przez Game Armada
      Join Lead Vehicle Artist Elwin Bachiller Jr as we explore the current progress of all five variants LIVE in engine and have your questions answered LIVE.


      To watch Reverse the Verse LIVE each and every week, tune into http://twitch.tv/starcitizen.
      Przeczytaj całość
    • Przez Game Armada
      Hostages on Daymar, extra deadly Scramble Races, and more progress on Hurston’s moons and wilderness in this week’s update.
      Przeczytaj całość
    • Przez Game Armada
      Galactic Guide: Gurzil System

      How did our solar system form? How is a planet born? Questions like this used to plague thinkers and scientists. Even when Humanity took its first fledgling steps out to the stars in the late twenty-first century, the study of our system’s early days was mostly theoretical or separated by thousands of light years. We had to wait until the 26th century and dozens of explored systems before we were able to find one in the earliest stages of development, a system where we could study the phenomenon up close and better understand the answers to those questions asked since antiquity.
      Sadly, the fear and paranoia of the era restricted scientific access to the system and kept it shrouded in a fog of war for almost three hundred years.

      THE DARK SEA The mid-26th century was a complicated period in Humanity’s evolution into the stars. Technological advances made jump point scanners considerably more affordable to the public, allowing more and more civilians to compete with ‘professional’ pathfinders. That period of rapid expansion came to a screeching halt when Gaia Planet Services began terraforming a planet in what would be known as the Pallas system without realizing that the planet was already inhabited by another species. The following fifty-seven days gave Humanity a sobering introduction to the Xi’an Empire as they negotiated the release of the terraformers.
      For the first few years after the Pallas incident, there were only two known systems connected to Xi’an space. In 2531, Teesa Morrison discovered the Baker-Hadur jump point. While denied the lasting legacy inherent in discovering a new system, she enjoyed a brief period of celebrity after her flight footage found its way to the NewsOrgs. In it, her very vocal bouts of exultation upon successfully completing the jump turned to shrieks of fear when she found herself face to face with a fleet of Xi’an military ships on the other side.
      The prospect of hunting for jump points had become considerably more complicated. In response, the UPE created the Government Cartography Agency (GCA) to consolidate their efforts to scan for jump points and chart new systems. They also instituted a series of intensive policies to make sure that every military NavJumper was trained in diplomatic protocols and procedures in an effort to avoid any potential conflicts.
      Dahunsil Kosoko was undeterred by the danger. After spending eight months recovering from a ship crash that took one of his legs, Kosoko stepped out of the medstation in Prime, picked up some Toreador’s for lunch, and got himself a new ship.
      After picking up supplies, he made his way to the Hadrian System (then called Nivelin) with the goal of “scanning his way across the ’verse”. He wouldn’t make it that far. After only three weeks of intensive scans in 2539, he discovered a jump point into the Gurzil system. Arriving on the other side of the jump, Kosoko half expected to find a Xi’an fleet waiting, but found something much more impressive: a protoplanetary disc of gas and minerals swirling around a K-Type Main Sequence star.
      The system was arguably the scientific discovery of the century, offering the research community unprecedented access to the foundation of a system. Kosoko filed his discovery paperwork to name the system Odara, after his aunt, but unfortunately, the UPE had to intercede. In 2542, while GCA surveyors were still assessing the system, a Xi’an scout ship appeared in the system via another (previously unknown) jump point.
      The Xi’an turned out to be another explorer, perhaps their version of Teesa Morrison, so while Odara system wasn’t already part of the Xi’an Empire, it was connected to it. Specifically, it was connected to the system Rihlah, home to the military world Shorvu. The UPE quickly withdrew its surveyors and declared the system off limits to civilians.
      The system was promptly renamed from Odara to the standard military convention adopted by all systems that comprised the Perry Line: gods of war. Named after the ancient Berber deity, Gurzil, the sprawling disc of coalescing planetary matter made the system impossible to effectively monitor, giving birth to its secondary and even more ominous name: the Dark Sea.
      Over the next two centuries, Gurzil would be the location of numerous military operations and dozens of casualties. Although the official cause of death was always attributed to collisions resulting from the poor visibility, rumors swirled that Xi’an military assassin teams and pockets of Tevarin refugees hiding in the clusters were actually responsible.

      AFTER THE FALL In the aftermath of the Messer regime, the Perry Line underwent a fundamental change. Imperator Toi attempted to honor the promises outlined in the Akari/Kray treaty and dismantle the Perry Line, dividing the systems between the Human and Xi’an. Despite having no planets, Gurzil was heavily pursued by members of the UEE for both its scientific relevance as well as its vast resources.
      Once the system had been acquired by the UEE, a fascinating debate erupted in the Senate. With the adoption of the Fair Chance Act in 2795, guaranteeing the protection of developing species, advocates for the scientific community and lobbyists for the mining consortiums found themselves at odds over what exactly to do with Gurzil.
      While the mining companies supported scientific study in the system, scientists claimed that Gurzil should fall under the protection of the Fair Chance Act, claiming that its composition and star had all the elements to ultimately develop into a system with habitable planets and thusly, life. They believed that attempting to harvest the minerals in the system would irrevocably interfere with the system’s development and therefore jeopardize the possibility of life developing naturally. Their counterparts, however, argued that they were talking about a timeline of millions and possibly hundreds of millions of years.

      THE MODERN STATE The debate over Gurzil has continued in some form or another ever since. Although the UEE has severely restricted mining within the green band of the system, they have not officially placed it under the protection of the Fair Chance Act.
      Regardless of its use, Gurzil system offers travellers a unique insight into the birth of a solar system. Travelling through the system, you will find no shortage of scientific and research stations, trying to unlock the secrets of the universe, as well as mining operations beyond the frost line. Visitors are advised to try one of the many scientific tours that run in the system.
      TRAVEL WARNING
      Due to the protoplanetary disc, visibility in Gurzil is still a constant danger. Exercise caution when traveling through the system and be mindful of all hazards (both natural and sentient).


      HEARD IN THE WIND “That’s when I knew I was destined to fly. To have survived such a horrible thing and have ‘when can I get back out there’ be the one thought that pushed me through the really hard times… I don’t know. It’s weird, right?”
      - Dahunsil Kosoko, 2590
      “You go in, I say there’s a fifty-fifty shot of coming out again. That’s the gamble with the Dark Sea. Might’ve even gotten a lot of people killed, going in with that fear. Not me. I’ll take an even split.”
      - Lt. Demian Ward, UEEN (Ret), Hunter Killer: My Life on the Xi’an Front
      Przeczytaj całość
×

Powiadomienie o plikach cookie

Umieściliśmy na twoim urządzeniu pliki cookies by ulepszyć korzystanie z naszego serwisu. Możesz dopasować swoje ustawienia obsługi cookies, a jeśli tego nie uczynisz zakładamy, że nie stanowi to dla ciebie problemu. Polityka prywatności