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  2. Q&A: Drake Kraken Following the launch of the Kraken from Drake Interplanetary, we took your community-voted questions to our designers to give you more information on the recently unveiled capital ship. Special thanks to John Crewe and Todd Papy for answering these questions. Do the Kraken’s shields cover other ships parked on the deck? The Kraken’s shields cover the hull of the ship and do not cover the ships or people that may be on the exposed landing pads. Ships contained inside the Hangars are covered by the shields. With the improvements to shield tech coming with Single Distance Field in the future, the projected bubble people currently see will be removed with a more hull wrapping projection of shield energy. What are the Kraken’s refuel, restock, and repair abilities for docked ships? The Kraken is, in many ways, a mobile base. This means it is able to refuel, restock and repair ships that have landed on it but these resources must be taken from the Kraken’s stores. Can you quantum travel while ships are parked on the deck? What about with people on the deck? Yes, you’ll be able to Quantum with ships parked on the deck. Quantum drives in our universe create a little bubble around the ship to move it and protects outward to cover those in very close proximity to the hull. Like other ships in our game, being outside your ship when in Quantum travel is an extremely dangerous scenario, so it’s not recommended due to the slightest misstep resulting in death or abandonment in deep space. What are your plans for landing on the Kraken while it is in motion? Like the Idris or other ships where you can land whilst they are in motion, we’ll provide automated landing solutions for those who do not wish to attempt a manual landing. This will provide a safe and secure landing at the expense of time, similar to our current automated landings at stations and rest stops. Can you spawn ships from the Kraken? When you spawn your Kraken, you will be able to spawn ships in/on it if you own them, but beyond that point no other ships can be spawned dynamically on-board. It is similar to how the Constellation will be able to have a ground vehicle within when spawned but is unable to spawn another ground vehicle in the hold, mid-flight. Players landing on the ship during game-play will have their ships permanently on the pad. What happens to the landed/hangar-landed ships if the Kraken pilot logs off/is disconnected? And what will happen when the owners of the landed ships log off? Do their ships persist until the Kraken is despawned, or is the pad free for another one to land on? The Kraken will follow the same rule-set as the persistent bed log off system we current have in game, if the owner of the Kraken logs off and there are no other players on-board, then it will be despawned. If there are still players on-board, then the Kraken and ships on-board will persist. If a player lands their ship on a Kraken, then proceeds to log off, their ship will persist with the Kraken until the point the Kraken is despawned or destroyed, at which point if the player then rejoins they will either have it respawn at the point the Kraken was or have to reclaim it in the event it was destroyed. How does the Kraken’s armor compare to other ships in its size-class, like the Idris? In true Drake fashion, the approach to construction prizes pragmatism and cost-effectiveness. Consequently, the Kraken is substantially less sturdy than the Idris and other dedicated military ships that are expected to face direct heavy or capital-scale firepower. What is meant by “Towards the rear of the ship public accommodations can be found for visitors and associates?” Does the Kraken offer any special function or gameplay for public services like shops, bars, medical, or trading for those who are waiting for repair or just visiting? There are onboard accommodation rooms to cover 1-2 players per landing pad. These are basic habs like you’d find at GrimHex and provide somewhere to rest, change, and sleep. There are no dedicated facilities like bars or trading areas on-board at this time. With the Kraken being capital ship size will it have escape pods now unlike other Drake ships? Drake sees no need to provide expensive escape pods when the Kraken can hold plenty of ships to facilitate escape in the “unlikely” event of an emergency. How many ships can the Kraken hold and still quantum drive with? The current design for Quantum Travel requires all the doors to be shut before the Quantum Drive can be initiated, with no requirements beyond that, such as checking for maximum ship amounts. The Kraken can therefore quantum travel with a full complement of ships, although as mentioned earlier, being on deck is a risky proposition. Can the Kraken equip military grade items or only civilian/industrial? The Kraken can only equip Civilian and Industrial items and comes with Civilian Grade C items by default. The Kraken brochure talks about configuring the rear hangars to fit our needs. Does this mean that the Kraken might have some modular capabilities to outfit those hangars to suit other functions like extended medical/S&R or salvage processing? Drake always look to maximize the use of their spaceships, and whilst these rear cargo holds are ostensibly for cargo, there is a significant amount of real estate that could be re-purposed in the future for alternative uses. How will this ship defend against armed boarding parties or other guests who refuse to leave? The internal layout of the ship provides quite a few choke-points from the landing pads, allowing a somewhat organized defense against boarding. There are no inbuilt mechanics within the ship to deal with guests who refuse to leave. That will be down to the owners persuasion techniques. Can we transfer cargo between docked/landed ships? If not, can cargo be transferred between docked/landed ships and the Kraken? Every external landing pad has access to the internal tram route via a loading hatch located within the airlock antechamber. The internal tram is primarily designed to carry cargo between the pads and the main cargo hold of the ship to facilitate cargo moving between ships and the Kraken itself. The Kraken shows some concept of it landed in a desert, as well as parked at Lorville . How can we expect it to fare in atmospheric flight. Does it have VTOL? As with all ships of this size, the atmospheric flight performance can be characterized as poor at best, but the Kraken does have multiple VTOL thrusters to allow it to take off and land in atmosphere. There are two located under the front “ears” that pivot to face 90 degrees down and more are built into the underside of the rear hull in a permanent down-facing layout. Przeczytaj całość
  3. John Crewe and Paul Jones join Jared at CitizenCon 2948 to discuss the Drake Kraken and Anvil Valkyrie. To watch Reverse the Verse LIVE each and every week, tune into Przeczytaj całość
  4. Dako

    Elite Dangerous: Beyond

    I jeszcze podsumowanie do "Mrówy"
  5. Dako

    Elite Dangerous: Beyond

    Wczorajszy stream Obłoki gazowe Zebrane informacje
  6. A look back at some of the fun, immersive highlights of CitizenCon 2948. Przeczytaj całość
  7. Ostatni tydzień
  8. Dako

    Pimax 8K VR Headset czyżby nowa generacja VR

    Zobaczcie to porównanie FoV-a w VR Szkoda, że Nvidia pokpiła sprawę z wydajnością nowych kart i wydaje mi się iż jednak będzie problem z komfortowym graniem
  9. Dako

    Elite Dangerous: Beyond

    Trochę plotek. Kurcze fajnie gdyby się sprawdziły. Niby nic (bo większość już dawna obiecana przez Frontiera ale zapomniana i pominięta) a cieszy Oby się spełniły. ps. Jakoś nie wierzę w spacelegs gdzieś w bliskim terminie.
  10. Meandester


    Panie i Panowie Rimworld w dniu dzisiejszym został oficjalnie wydany! link do źródła: Filmik YT:
  11. Galactic Guide: Leir System This Galactic Guide originally appeared in Jump Point 4.10. Leir is an unclaimed system that some once thought would develop into a major hub for Humanity. Discovered by an ICC scanning team canvassing Banshee in 2677, the pathfinders were thrilled to discover an A-type main sequence star with three mineral-rich and potentially habitable planets. The system’s initial assessment sparked interest in both the public and private sectors. Imperator Illyana Messer VI, still tightening her grip on the reins of power, decided not to commit resources to the system, leaving Leir’s official status in limbo. Small time miners still went in droves. Many of them didn’t come back. Strange stories circulated and the system soon had a bad reputation both for danger and for its lack of basic services. There was only one settlement with any kind of longevity in the system. Located on the second planet, the settlement of Leir was a nexus of shiftless travelers, greedy miners, fugitive criminals and cold mercs looking to make a cred. Though the settlement was subsequently wiped out by the terraforming process, the name had been so firmly established in the public imagination that it became synonymous with the entire system. In 2743, Galor Messer IX decided to capitalize on the still unclaimed system and opened the floodgates of commercial progress. He authorized the auctioning of a terraforming permit for Leir II, the system’s clear crown jewel, in an effort to fund his legacy, a complete foundational redesign of UEE government buildings. The winning bid was so high that many assumed it was a mistake. Turns out, it wasn’t. The aggressive bid was the UEE’s introduction to Hatfield & Harding, a new venture between Clarence Hatfield, an eccentric trillionaire from Lo, and Olive Harding, a selfmade mining baron. The two had big plans for the planet. Now all they needed was someone to carry them out. THE NEW DOCTOR Hatfield and Harding scoured the universe and eventually found Dr. Marcus Fayel. A terraforming expert at UPARQ, his peers subsequently described him as brilliant, charismatic and ideal for the position. Dr. Fayel secured the job by the end of his initial interview. Once operations began, Dr. Fayel established Leir II’s first terraforming colony atop the planet’s largest mineral mother lode. It wasn’t long before a clandestine mining operation was up and running. For years, Dr. Fayel hid the operation from Hatfield and Harding and funneled the profits to himself and a close cadre of associates who oversaw the operation. No one knows exactly when, but the stress of overseeing a massive terraforming project and hiding an illegal mining operation got to Dr. Fayel. In 2803, the Hatfield and Harding board of directors named Dr. Fayel the company’s “Employee of the Year.” He declined an offer to receive the award in person, and instead sent a vid to the banquet. In it, Dr. Fayel consistently repeated the phrase “purity of purpose” and spoke in grandiose terms about the world “I am creating.” No one batted an eye, though. According to multiple banquet guests, Dr. Fayel was hard to hear over the roar of company board members, who were more focused on advancing their own inebriation than hearing Dr. Fayel. On May 3, 2812, the company abruptly lost all communication with their operations on Leir II. A few hours later, a looped message was broadcast from the planet. Dr. Fayel, dressed all in white, stood in the foreground while rows of workers stood in perfect order behind him. He announced that the planet’s “purification” was accomplished, but control of it would remain in his hands. He spoke at length about Humanity’s hubris and declared his intention to separate his believers from the rest of society. Dr. Fayel ended by declaring his intentions were peaceful, but that his followers would defend the planet to their death if anyone attempted to overthrow their authority. Hatfield and Harding were furious. The company had been hemorrhaging money for decades and were in desperate need of a revenue stream. Quietly, they scrounged together credits and hired mercs to retake the planet. Archival records would later reveal that the company’s executives doubted the workers would stand with Dr. Fayel when push came to shove. They had no idea how wrong they were. Though no one knows exactly what happened the day the mercs struck, scattered comms between them paint enough of a picture. The invading forces entered atmosphere and landed to find the population center deserted, only to be ambushed after they separated into teams to search for Dr. Fayel. The attack was designed to draw the mercs away from their ships and allow the craft to be taken intact. Some believe those ships constitute the backbone of the fleet that still patrols and protects the planet to this day. Word of the failed operation spread fast, and Hatfield and Harding were brought before a Senate subcommittee to discuss the events. Investor confidence plummeted along with their stock price. It wasn’t long before the company folded and the fate of Leir II was left in Dr. Fayel’s hands. Meanwhile, the UEE kept their distance since the system was officially unclaimed. Hatfield and Harding’s attempt to retake the planet only proved that the residents were willing to fight to the death to protect their new home. And after only recently ousting the Messers from power, the UEE had no stomach to use military force to impose their will upon more people. To this day, many have theorized, but little is truly known, about Dr. Fayel’s tactics to convince the workers to stand by him for this grand experiment. Some believe it was decades of masterful information manipulation and brainwashing. Others have wondered if some unknown event triggered a mass psychosis upon the workers operating in an extremely stressful environment. Records turned over by Hatfield and Harding did show that no workers had requested to leave the planet in the project’s final five years. It is unclear whether everyone truly believed Dr. Fayel or whether dissenting voices were imprisoned or faced a worse fate. Following the merc invasion, Dr. Fayel and his disciplines were effectively cut off from the rest of the universe, earning the name that is still used to describe them — the Outsiders. So the Leir System has subsequently languished. It doesn’t receive updated infrastructure and still lacks traditional trade routes and opportunities, all of which makes Leir one of the most fascinating systems around. LEIR I This small, rocky planet is naturally habitable, but not an ideal place to live due to its lack of infrastructure and amenities. A small mining population does call it home and is happy to trade with haulers. LEIR II (Mya) Descendants of the original Outsiders still control Leir II, though they call it Mya. Some of Dr. Fayel’s hardline stances have been softened since his death, but most residents still treat visitors with contempt and most of the planet is deemed ‘off limits’ to visitors. Some are willing to sell items, but all refuse to buy anything. Some visitors find the lack of commercial hustle and bustle unsettling, while others see it as soothing. Even without the appeal of trade, the planet is worth a visit solely for its stunning mountain ranges. It’s easy to see why so many believed this was a paradise worth protecting from the greater universe. Purporting to be a “pure” planet, its population centers are unique. Due to the lack of building supplies from the greater universe, many structures use the same type of rocks, or are even cut directly into the mountainsides. LEIR III The third planet in the Leir System is a rocky orb teeming with resources. Early scans detected an abundance of graphite and crystals, encouraging many miners to risk landing on the planet despite the deadly storms that plague the surface. Today, the planet has no permanent settlements since the large indigenous sandworms, known as Valakkar, seem to have a predilection towards destroying them. Some brave miners and outlaws do live in temporary encampments around the planet, but most embrace a nomadic existence and move regularly to stay ahead of the storms and worms. TRAVEL WARNING Though the Outsiders shun external influences, don’t assume they aren’t equipped to protect themselves. A local militia patrols the planet in reliable yet aging ships, and they are not afraid to engage those seen as a threat. HEARD IN THE WIND “As I stood, gazing upon what I had perceived to be Humanity’s magnificence, a thought struck me, piercing my skull like a nail of light. It is only through purity of purpose that a planet such as this can be created to not only survive but thrive. I had been led astray. I had believed that I was righteous. I was not. But I will be.” – Dr. Marcus Fayel, Hatfield and Harding “Employee of the Year” acceptance speech, 2803 “There’s a potential for greatness in this system. The second world, in particular, features stunning landscapes, appears to be overflowing with resources, and is ripe for terraforming. If easy access to the system is ever attained, the UEE needs to ensure everything is done to bring it into the fold.” – Katherine Oliver, ICC Stellar Surveyor’s initial assessment, 2677 Przeczytaj całość
  12. Dako

    Peryferia Star Citizen

    Dodatkowo do peryferyjnych zabawek można dodać: Wszelkie orczyki/ruddery (choć w SC korzystniej używać dwa joye lub hotasa) TrackIR-a Ostatni pomysł CIG czyli FOIP Gdy brakuje dodatkowych przycisków można zakupić MFD Cougar Pack Różnego rodzaje tablety wraz z darmowym lub płatnym oprogramowaniem I tak dalej i tak dalej. Tak jak @BHoleVX napisał: Wszystko sprowadza się do budżetu. Można mieć peryferia za kilka stówek i się dobrze bawić a może i kilka tys pln nie wystarczyć
  13. BHoleVX

    Peryferia Star Citizen

    Hej! Peryferia "dedykowane" to raczej nic innego niż normalny sprzęt z naklejkami Nie wiem czy to jest w ogóle warte, żeby coś takiego kupować. Poza tym do SC niema jeszcze nic dedykowanego, na razie są tylko prototypy i koncepty. Co do wyboru czegokolwiek to ograniczyć może cię tylko budżet Na tą chwile sporo ludzi przesiada się na tzw. "dual stick" czyli dwa joysticki, wyprofilowane na lewą i prawą rękę dające kontrole 6DOF (obrót i przesunięcie statku w dowolnej osi). Na poczętek A później może coś Viprila lub od VKB Pozdrawki BHoleVX
  14. Hello everyone, Last week, Star Citizens from around the globe descended upon Austin, Texas for our biggest CitizenCon yet. We had an incredible and unforgettable time meeting all of you in attendance. We’ve said it before, and we’ll say it again: having the opportunity to engage with you all on such a personal level is truly amazing. The interactions at CitizenCon recharge our batteries for the remainder of the year and beyond. This year’s format featured a wide variety of activities to choose from throughout the day. In case you missed anything while you were outside riding the life-size Drake Dragonfly, or in your kitchen restocking your watch-party munchies, we’ll be releasing a different CitizenCon 2948 panel to our YouTube channel every day, so you can still catch everything that went down over the coming weeks. Speaking of the Drake Dragonfly, we’re also excited to release a full gallery of attendees riding the to-scale bike at the event, so look out for that Comm-Link in the very near future. Also last week, Star Citizen Alpha 3.3 was made available to all backers on the PTU. Looking to put OCS up to the test? Interested in providing feedback on some of the latest features? Get in the game and try it all out. And if you’re looking to bolster your fleet, also make sure to check out the 11 new and updated flyable ships coming in 3.3. We also surprised the crowd at CitizenCon with a special reveal of the Anvil Valkyrie. The Valkyrie ups the ante on troop transport. Designed to safely deliver and extract up to twenty fully-outfitted soldiers (as well as vehicles) to and from the most hostile locations, this conflict-ready mil-spec craft is a formidable force. Both offensively and defensively dominant, it’s dependable to the end. If you have more questions about the Valkyrie or Kraken, make sure to submit your questions soon for our upcoming Q&A’s. Lastly, as we’ve all witnessed countless times on the Hub, our Star Citizen community has a wealth of talent and passion in delivering amazing videos, highlighting the beauty of the ‘verse. Last week, we sent out a call to all producers, editors, and camera operators to create a commercial for the Consolidated Outland Mustang Series. We can’t wait to see what you create. And with that, let’s see what else is going on this week: Every week on Calling All Devs, designers, engineers, and other developers from our five offices around the world answer backer questions submitted on Spectrum and voted on by YOU. This week we talk about the ship pipeline, weapon reloading, mountains, and more. Subscribe to our YouTube channel and turn on the notifications to be among the first to watch! On Tuesday, our Lore Team will publish another in-fiction gem to help immerse you deeper in the Star Citizen universe. Thursday will welcome another episode of Around the Verse. Expect a lighter than usual episode due to much of the team still recovering/traveling home to their respective studios. Lastly, for the reasons just mentioned, Reverse the Verse will be taking the week off as we get back into the swing of things. Fear not though, we’ll be back next week, and we’ll see you in the verse! Tyler Witkin Lead Community Manager The Weekly Community Content Schedule MONDAY, OCTOBER 15TH, 2018 Calling All Devs ( CitizenCon 2948 Panel TUESDAY, OCTOBER 16TH, 2018 Lore Post ( CitizenCon 2948 Panel WEDNESDAY, OCTOBER 17TH, 2018 Monthly Subscribers Newsletter CitizenCon 2948 Panel THURSDAY, OCTOBER 18TH, 2018 Around the Verse ( Vault Update CitizenCon 2948 Panel FRIDAY, OCTOBER 19TH, 2018 Roadmap Update RSI Newsletter CitizenCon 2948 Panel Community MVP: October 8th, 2018 We are constantly amazed by the contributions made by the Star Citizen community. Whether it’s fan art, a cinematic, a YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded with an MVP badge on Spectrum and be immortalized in our MVP section of the Hub. Don’t forget to submit your content to our Community Hub for a chance at seeing it here! Synchronizerz PTU Org Event by Xenthorx Xenthorx has managed to capture some stunning moments from an in-game Org event on the Alpha 3.3 PTU. Find all the details on the Community Hub. Przeczytaj całość

    Peryferia Star Citizen

    Witam, mam mały problem. Mam zadanie z urządzeń techniki komputerowej aby złożyć komputer - to jest proste, ale peryferia jest trudniej dobrać ponieważ nie znam gry. Jest jakiś zestaw taki jak np. Mad Catz ( lub innej marki ale aby dało się to kupić (miało cenę). Albo pojedyncze peryferia związane z grą typu kamera, mysz, klawiatura, joystick i inne urządzenia która obsługuje gra. Pomoże ktoś? Z góry dziękuje!


    Cześć Przyjacielu, Mam na imię Kuba i wchodzę do świata Star Citizen.
  17. Every week, designers, engineers and other developers from our five offices around the world answer backer questions submitted on SPECTRUM and voted on by YOU. You can submit your questions for consideration in future episodes of Calling All Devs here. And for info on becoming a subscriber, go to: Przeczytaj całość
  18. Dako

    Elite Dangerous: Beyond

    Beta patcha 3.3 (Q4) startuje 30 października Informacje od wydawcy: We are expecting beta milestones to go live on the Tuesday of each week. However, we will update you in the News and Announcement forums as each update is made available. As always we welcome your feedback on our dedicated beta and bug report forums. These reports, and the data provided, by these beta tests are incredibly valuable and useful in the development of Elite Dangerous. You can find a breakdown of Chapter Four’s features below: Exploration The Analysis Mode with the improved Exploration Discovery Scanner and Detailed Discovery Scanner, is a game-changing, brand new way for all Commanders to explore the Milky Way galaxy. After the initial scan of the system, you will then be able to tune your scanners to find stellar bodies and other phenomena. Unidentified Signal Sources and conflict zones will also appear as dotted lines within this mode, allowing you to easily track down interesting or important things within the system. Not only is this new system a more realistic, satisfying and engaging exploration experience, but now you will be able to make more informed decisions on where to look next, and you will be more rewarded for your time spent exploring. Commanders will now have probes at their disposal to map the planetary surfaces, and planetary rings, in detail, to locate points of interest and leave your mark on the galaxy in a different way. All of the above, in addition to the new in-game codex where Commanders will see a new way of recording their findings in both a collaborative and individual way, are just a few things coming with the changes to exploration. We're barely scratching the surface here with the changes to exploration, so make sure to tune in to the livestream on 18 October, to find out more. Mining Asteroid belts and planetary rings are about to get very busy. New tools and mechanics will provide a fresh, exciting and lucrative mining experience for all Elite Dangerous Commanders. Using new exploration mechanics, miners can investigate rings to locate the best spots to start their mining sessions, and then the best specific asteroids to probe and excavate for rewards. With the right amount of skill and expertise, the new Abrasion blaster, Sub-surface displacement missile, and Seismic charge launcher, will provide some exciting and explosive results. Want to go deeper with these features and learn more about mining? Tune in to the livestream on 1 November, to find out more. Squadrons Squadrons is a new in-game way of uniting like-minded Commanders to support factions of their choice, take part in Community Goals together and compete for top spots in weekly leader boards. New communication tools, including in-game chat channels, will help you blaze trails together, and leave your Squadron's mark on the galaxy. Learn more about Squadrons in our livestream on 30 October. ...and more! There's a number of other huge changes coming to Elite Dangerous, including visual improvements, background simulation updates, and (yet to be revealed) cockpit interface changes, and other features that we can't wait to tell you about. Prior to the introduction of the content on the beta, we’ll be hosting a number of deep-dive livestreams with developer guests, where we showcase the content and you have the chance to voice your questions and comments. The Chapter Four content reveal livestreams will be on the following dates: Exploration, Codex and Visual Improvements – 18 October (19:00 BST) BGS and Scenario Interactions – 25 October (19:00 BST) Squadrons – 30 October (19:00 GMT) Mining – 01 November (19:00 GMT) The Ships – 8 November (19:00 GMT) If you’re not able to catch the streams, don’t worry! We will be posting a recap of the all the content unveiled shortly after each livestream.
  19. O nie! Zeby tylko Krzyś Roberts tego nie zobaczył bo jeszcze bedzie chciał taki realizm wprowadzić do SC, każdego księżyca, planety i asteroidy
  20. Nie to nie teoria spiskowa Dzięki czyli ordynarne trochę skrócone "kopiuj-wklej" (choć może dzięki temu ktoś to z tego forum przeczyta) Firma Nvidia postanowiła zaprezentować potencjał swoich nowych kart graficznych w dość nietypowy sposób. Korporacja zrekonstruowała film z lądowania na Księżycu. Zanim jednak przejdziemy do wspomnianego materiału, przenieśmy się do 2014 roku. Cztery lata temu Nvidia podjęła się arcyciekawego wyzwania – przystąpiła do obalenia jednej z najgłośniejszych teorii spiskowych. Firma wykorzystała swoje karty graficzne z rodziny Maxwell, aby odtworzyć scenę lądowania na Księżycu i udowodnić, że fotografie i filmy z misji Apollo 11 nie zostały sprokurowane. Po dokładnym wymodelowaniu sceny zaczęto eksperymentować z systemem globalnego oświetlenia, aby udowodnić, że ówczesne aparaty i kamery nie były w stanie uchwycić i powierzchni Księżyca, i nieba rozświetlonego gwiazdami. Materiał dokumentujący ten eksperyment można obejrzeć na poniższym nagraniu: W tym roku korporacja poszła o krok dalej. Nvidia wykorzystała model 3D z tamtego doświadczenia, aby odtworzyć scenę, w której Buzz Aldrin schodzi na powierzchnię Księżyca. Cel firmy był dość prosty – wyrenderować scenę z lądowania wiernie odwzorowując zachowanie promieni świetlnych padających na Księżyc oraz astronautów podczas realizowania misji Apollo 11. Wykorzystano do tego oczywiście technologię ray tracingu, najważniejszą funkcję w nowych kartach graficznych z rodziny RTX. Rdzenie RTX pozwalają przeprowadzić ten proces w czasie rzeczywistym. Odpal poniższy materiał, aby zobaczyć, jak dziś można fałszować zdjęcia z misji kosmicznych: Do stworzenia tego dema technologicznego wykorzystano silnik graficzny Unreal Engine 4 od Epic Games. Oprogramowanie pozwoliło odwzorować sposób, w jaki promienie świetlne padają na powierzchnię Księżyca, odbijają się od niej i załamują na elementach lądownika. Nvidia nie tylko pokazała, że ray tracing może idealnie odwzorować rzeczywistość. Korporacja po raz kolejny udowodniła, że zdjęcia i filmy z lądowania nie zostały sfałszowane. W końcu materiały zrealizowane w kontrolowanych warunkach wyglądają niemal identycznie jak fotografie sprzed kilkudziesięciu lat. To doskonały dowód na to, że zdjęcia wykonane na powierzchni Księżyca powinny wyglądać tak, jak te zarejestrowane podczas misji Apollo 11.
  21. Dako


  22. SC alpha 3.3.0 ship and component data
  23. Wcześniej
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